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Hi, I do a lot of playtesting with my team, if you ever need the map playtested please let me know.
https://www.youtube.com/playlist?list=PLlu8MDrzRHCyS9dqizewrikhSWUCecZr2
cheers
kodiak
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hi, we playtested your map, it played pretty well
you can check it out here:
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Oh sweet! I will take a look at it!
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Hey Kodiak! So grateful you playtested my map. Just wondering if you would comment a bit on the map as I don't speak the language you all speak in the video.
So far, I have done some changes that I think are good. For example, you guys barely used Vent, and that is gone now. A Behind the scene corridor was also removed which just added confusion, which incidentally you experienced at one point of the game. Also got some extra ideas to boost up a bit T sniping through middle.
By far the biggest change was made to lockers, now its dig site. And it turns supplies and B side into a long corridor that can be watched by a CT player. You guys barely rushed B which is very effective, so that is why I think it went very balanced. Had you guys executed more rush B, I think you'd found a more T sided score. That also means that B is closer to middle now, and thus gift to locker connection is shorter now. Yet by placement of the scaffold system, Going connector is slightly longer than going through long B.
You can see the changes on my blog post and read them if you are interested (Or just look at the pictures). For now, that version is not available for public testing as there are still loads of tweaks and fixes I have to tackle out.
Thanks again for the playtest! I greatly appreciate it!
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Hi!
To be honest in my oppinion the map played very well even on 5on5 which I didnt expect at first given the size of the map. We didnt try too many B rushes thats for sure, so that might be a problem. I wonder what the changes will bring to the gameplay. I will be checking back and if you have a workshop link for the new version we will give it a go again and test it
If you want to make A a bit more appealing, you might want to open up a few smoke throwing spots so T-s could isolate the site. Now it is pretty hard to do. But that is just an idea
It might not work out.
I think it was a good yhoice to remove the vent and the Behind the scenes corridor.
one more thing, we mistook the cat on the counter in the shop for an enemy many times
You might consider putting that one back on the shelf to avoid the confusion unless that is intetntional
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