Yanzl Posted December 31, 2016 Author Report Posted December 31, 2016 @Momchilishte The preview needs to have game path set up properly. It should find games if you install in default steam dir, otherwise you need to set it up yourself (point to the folder with gameinfo.txt). No .vpk support unfortunately though. Quote
Momchilishte Posted January 2, 2017 Report Posted January 2, 2017 Alright, after some testing, I've concluded this tool is extremely helpful. Great work! Though I suggest VPK support to be the next step. Quote
Yanzl Posted January 11, 2017 Author Report Posted January 11, 2017 (edited) Version 1.2.1 is here. The big thing this update is support for templates. https://github.com/Gira-X/VMT-Editor/releases https://streamable.com/d637h Edited January 18, 2017 by Yanzl K, Puddy, JSadones and 3 others 6 Quote
WhatGrenadeWhere Posted January 16, 2017 Report Posted January 16, 2017 @Yanzl Hi. I'm new to Hammer. About a year in. What does this VMT Editor exactly do, if you don't mind explaining? Quote
Yanzl Posted January 16, 2017 Author Report Posted January 16, 2017 @WhatGrenadeWhere Well as the name implies it creates and edits .vmt files. https://developer.valvesoftware.com/wiki/Material They're needed so you can use custom textures in game. VMT Editor also converts image files like png, tga and bmp to .vtf, format needed for Source engine textures. Quote
leplubodeslapin Posted January 16, 2017 Report Posted January 16, 2017 @ 6:40 nice Squad and Yanzl 2 Quote
Yanzl Posted February 8, 2017 Author Report Posted February 8, 2017 Up to 1.2.4 now https://github.com/Gira-X/VMT-Editor/releases Last few updates were mostly bug fixes, but there's also new vmt and vtf icons and option to add VMT Editor to context menu. Latest version also checks for updates periodically so you're always up to date. Vilham, 'RZL, El_Exodus and 2 others 5 Quote
Yanzl Posted February 21, 2017 Author Report Posted February 21, 2017 Version 1.3 brings a couple of new things: https://github.com/Gira-X/VMT-Editor/releases Added ability to type directly in the VMT Preview; apply changes by clicking Parse (or F6) Added syntax highlighting to VMT Preview Added quick shader change buttons Added a button to clear Message log MaanMan, Vilham, esspho and 2 others 5 Quote
esspho Posted February 21, 2017 Report Posted February 21, 2017 4 hours ago, Yanzl said: Version 1.3 brings a couple of new things: [...] Really nice changes. I like it a lot. I've noticed that somehow I can't associate tga or png-files to VMT_Editor.exe in Windows. Worked fine in version 1.2.4 though. But dragging the files onto the program / shortcut directly still works so no problem . Thanks for the effort. Quote
Yanzl Posted March 13, 2017 Author Report Posted March 13, 2017 Just released 1.3.3! https://github.com/Gira-X/VMT-Editor/releases The big changes since 1.3: Added full size texture preview when you click on the textures Added ability to add custom alpha channels to diffuse and bumpmap Added output folder selection to Convert to VTF dialog Added new texture conversion options: custom suffixes, default filters and auto renaming Added ability to drag and drop textures on VMT Editor window Parameters can now go above the slider limit SirK, Squad, Radix and 3 others 6 Quote
Yanzl Posted April 14, 2017 Author Report Posted April 14, 2017 @Minitiv Can you describe the steps to reproduce the error? Haven't seen this one before. Also post your system specifications. Quote
Minitiv Posted April 14, 2017 Report Posted April 14, 2017 (edited) 1 hour ago, Yanzl said: @Minitiv Can you describe the steps to reproduce the error? Haven't seen this one before. Also post your system specifications. this error happing when I loading PNG \ VTF its all starts from VMT Editor 1.3.2 \ 1.3.3 \ 1.3.4 versions same error. To be honest i dont know why this is happing. :I Well at least VMT_Editor_1.3.1 - works perfectly fine. Edited April 14, 2017 by Minitiv Quote
text_fish Posted April 14, 2017 Report Posted April 14, 2017 I've been meaning to post a feature request for ages but I keep forgetting, so I'm going to drop everything I'm doing right now and post it. Here goes ... feature request incoming ... NOW! Would it be possible to auto-generate a hammer preview texture when you create a blend material? Like the ones where there's a diagonal line through the middle and on each side you see the two textures that are included in the blend material? I think that would be neat, and super helpful when you're working on a map with lots of complex interlocking displacements. Quote
Yanzl Posted April 14, 2017 Author Report Posted April 14, 2017 @Minitiv Are you using integrated Intel graphics? Found a bug that causes it to fallback to oldest OpenGL version. Can you try this version and see if it's fixed: http://gortnar.com/vmt/VMT_Editor.exe @text_fish I think that would be possible to implement, though it'll probably take some time before it's done. text_fish 1 Quote
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