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:)
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The Boss
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Earth
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WhatGrenadeWhere changed their profile photo
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https://imgur.com/EGLKxiy Only getting half my map with TAR Generator. Squidski verified the vmf file over on SE discord. Said it should be working, didn't find anything wrong. Any help is appreciated. Edit: Issue has been fixed. Talking with Terri and he had the camera set to 1024u above and below blue line in Hammer. Moved map within this area and TAR now works fine. Terri will also change the coding to encompass a larger area. Thank you.
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Interfearance reacted to a post in a topic:
[CS:GO][Wingman] Terraza
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That50'sGuy reacted to a post in a topic:
[CS:GO][Wingman] Terraza
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You got rid of the window behind the stairs? How could you? Cool looking map. Gives me a GTA vibe.
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WhatGrenadeWhere reacted to a post in a topic:
[CSGO] de_flanders (wip)
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Roald reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Nice work @Roald out of curiosity, how long has this taken so far? I map as a leisurely hobby and have been working on 1 map for over a year now, and still working on the basic greybox. Looks nice. I'll check it out when it's released for sure.
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@Jiro Nicely done. Just watched the Waffle play test a few days ago. Dig the map. I'll look for it's release.
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WhatGrenadeWhere reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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de_renovation v4.2 - CSGO/WIP Imgur Album of current CSGO project. Rough grey box stage. Cleaning up clutter and readability issues at the moment. Screens are low res as I play on lowest setting possible and didn't jpeg capture. Some texture issues with some parts going black. You can see them in some of these shots. Any feedback welcome. I have a feedback request thread on this main section with Steam link. Thank you.
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[CS:GO] [WIP] de renovation v4.2 Feedback Request
WhatGrenadeWhere replied to WhatGrenadeWhere's topic in Level Design
@yausoku Thanks man. Appreciate it. Good finds. I have some ideas for B from feedback on reddit. I'm kind of new to CS and map more than I play. "there's a spot on B where you can stand that let's you you see the main T entrance to B with little of yourself showing. i'm not sure if this was intended or not but i definitely don't think it's a fair spot nor should it exist." That is actually the secondary route for T. Slower by 3-5sec, if I remember correctly. The wall you see over will be closed up on both sides. From B behind the truck and booth you can see all the way to the down ramp for that route. Since I'm not a seasoned player, I can tell my clipping sucks. Never would have thought to jump to the wall at CT mid entrance. What do you think about the mid being open for CT to watch rotation? Some maps have it, some don't. And adding a timed link route from CT spawn to B site? I've thinking about it since the original map. Not sure if it would be too much. Thanks for your time. Happy you liked the map. -
Rump3L reacted to a post in a topic:
[CS:GO] [WIP] de renovation v4.2 Feedback Request
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Hello, been 8 months since my play test. Here is an update to the map after reviewing feedback. Currently seeking feedback on readability, game play. Need some new eyes so I can see what can be change and/or fixed before next play test. Thank you. Edits: .bsp file updated 8/30/17 re sub for current version screens updated 8/31/17 - changed time of day as well Screens: OV: Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1118766272
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grapen reacted to a post in a topic:
de_scepter
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@grapen Wow. Just did a run through w/ bots. Amazing map. Great detail. Easy to learn layout and awesomely simple bomb sites. Pat yourself on the back.
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WhatGrenadeWhere reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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slavikov4 reacted to a post in a topic:
ITT: Post maps/scenes that never saw the light of the day.
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Sjonsson reacted to a post in a topic:
ITT: Post maps/scenes that never saw the light of the day.
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mr.P reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Roald reacted to a post in a topic:
[CS:GO] de_armory (before Lab)
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Map is looking great @Roald. How did the 2nd play test go?
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I was very excited about SnapMap until I got DooM and found out it only supports 2v2 max for PvP. Haven't touched it since sadly. But that does look really cool.
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Mr E reacted to a post in a topic:
DM-Skydrill A small UT 4 player DM map
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That is a sick ass map. Simplicity at it's finest.
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WhatGrenadeWhere reacted to a post in a topic:
DM-Skydrill A small UT 4 player DM map
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ITT: Post maps/scenes that never saw the light of the day.
WhatGrenadeWhere replied to Minos's topic in Level Design
Mean Street - Was gonna be a Hostage map. But this was maybe a few months into learning Hammer for first time. Scale is way off. Didn't feel right. I may try to rework it later. Don't know. -
That's hilarious man. It does look like a cat face. The map looks great, but could use different types of texture theme. It blends together. Basically too much brick. Other than that looks nice man.
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ITT: Post maps/scenes that never saw the light of the day.
WhatGrenadeWhere replied to Minos's topic in Level Design
I started learning Hammer (CSGO) at age 39 a year ago for fun. Friends and family say to go do that for a living. I don't want to work 10-14+ hour days on something I may not enjoy. It would definitely kill my thirst for making my own thing at home. That's some nice work though. Now that I know what goes into just making a map, I now appreciate games that I play, even on PS4, from a different perspective. Though I'm no pro. What games do ns2 make, if I may ask? -
I think some brain cells died. For some reason when I try to edit my last post, I don't have any options for regular text, like this. Or am I just retarded?
