Lajron Posted November 8, 2014 Author Report Posted November 8, 2014 (edited) Here's the screenshot of the latest layout version which will be tested tomorrow Also sorry for not showing any new aesthetic pics i was really busy and could only work on the layout. The A path still needs work but i'm interesting in how middle will play now since it went under some big changes. #EDIT1 if someone has any ideas what i could do with the left path for A i am open for suggestions Edited November 9, 2014 by Lajron Vaya, Karthoum, Deh0lise and 5 others 8 Quote
Lajron Posted November 17, 2014 Author Report Posted November 17, 2014 (edited) So i was able to get some free time this week and decided to work on the map. I changed the layout a little bit and im really happy with the changse but i'm still not able to show the picture of it Anyways here are more aesthetic pictures: First i don't know why the hell i started making The Museum of Revolution as a background part but it looks sweet i guess It still needs some fixes but im really happy with what i got in 2days. Also i think im gonna finish the T spawn first Any suggestions ? Edited November 18, 2014 by Lajron TheOnlyDoubleF, 1488, Bevster and 22 others 25 Quote
Mr E Posted November 27, 2014 Report Posted November 27, 2014 Really love the lightning you got on the map any tips you can share? Quote
ElectroSheep Posted November 27, 2014 Report Posted November 27, 2014 Love the building, not a fan of the revolution museum. Or maybe from far. Quote
General Vivi Posted November 27, 2014 Report Posted November 27, 2014 This is looking just sick! Quote
bspin Posted November 30, 2014 Report Posted November 30, 2014 Looks amazing! Hope to get a chance to play it anytime soon myself. Quote
Lajron Posted December 18, 2014 Author Report Posted December 18, 2014 The map was playtested today and i was able to improve the gameplay.It played much better than the last time. Here are some screenshots for those who weren't able to make it: tomm, Fnugz, TheOnlyDoubleF and 6 others 9 Quote
Vaya Posted December 19, 2014 Report Posted December 19, 2014 (edited) looking siiick Edited December 19, 2014 by Vaya Quote
jackophant Posted December 19, 2014 Report Posted December 19, 2014 It's the first time I've had the pleasure of playing the map, but it seems that CTs have a very strong advantage at B, and T's can pinch from mid and A long very easily. It was most likely the large number of people that skewed the balance but I think I was full white flashed about 6 times in a row as a T on B at it's worse, 3 times if i was lucky ( <- imagine that with a sad face, I needed me some!) The detailed areas look beautiful! With the wooden trellis by the pink tiled area near CT spawn, will you plan to make that a prop with wood properties? right now nothing slows bullets down and it can kind of be a one way advantage with vision. The Horse Strangler 1 Quote
Lajron Posted December 19, 2014 Author Report Posted December 19, 2014 It really depends how you look at it. For B site i might add some small cover for flashes but isn't that like saying i get flashed on de_inferno banana when i rush? What more with proper smoking Ts have an advantage.They are able to bounce smokes from the pillars of the cathderal blocking the whole view of the road(the right angles just need to be learned) But i have an idea that would make it more even. Yeah A site is in-between A-long and Mid but i think that's what makes it special. I may decrease the timing for CTs on mid since it seems there is a big difference between bad and good spawn. Quote
SirK Posted December 19, 2014 Report Posted December 19, 2014 This looks awesome! I want to play this Quote
The Horse Strangler Posted December 22, 2014 Report Posted December 22, 2014 I don't think reducing the timing on CT's getting to mid is ideal. With the current layout I think a major problem is the desirability to go B as Terrorist when mid is as biased as it is towards T side. Right now T's can take control of mid, and thus have a strong advantage in where they want to rotate. Quote
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