aaaaasdasdasdasdasda Posted September 8, 2014 Report Posted September 8, 2014 (edited) - Edited February 19, 2023 by ruarai El Moroes, Lizard, Niller^.- and 15 others 18 Quote
tomm Posted September 8, 2014 Report Posted September 8, 2014 awesome! will give it a try again the next time I have to compile a map. but I can already tell it's better than the default command line compile since this doesn't lag my pc. Quote
SirK Posted September 8, 2014 Report Posted September 8, 2014 Im using it since your first beta release Awesome tool! Quote
indro Posted September 8, 2014 Report Posted September 8, 2014 if i try to compile full hdr seems to get stuck after: BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1) Waited like 1hour then just closed it. Quote
Skybex Posted September 8, 2014 Report Posted September 8, 2014 CompilePal has completely replaced hammer compiling for me since I found the tool in the other thread simply because my computer can still be used while compiling. Any chance of having a manual pack tool included? if i try to compile full hdr seems to get stuck after: BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1) Waited like 1hour then just closed it. I guess it's because you are doing a fill compile. The next step is PortalFlow which can take hours on fully optimised maps and just wont finish if your map isn't optimised. Use fast vvis until its optimised properly Quote
aaaaasdasdasdasdasda Posted September 10, 2014 Author Report Posted September 10, 2014 New version! This time with changes that TopHATTWaffle suggested! Make output work on a character-by-character basis so you can see progress in realtime Add post compile options such as map file archive, shutdown and run file Fixed issue where cancelling compile would crash Added memory of previous games to the launch window Add hotkey support. Press F8 to bring up Compile Pal and press enter to immediately begin compiling after. Add large number of extra program configuration options Make map copy checkbox ticked by default Lots of minor bug fixes Download it here as always: https://github.com/ruarai/CompilePal El_Exodus 1 Quote
Drakeee Posted September 10, 2014 Report Posted September 10, 2014 Tried it yesterday, did a "fast" compile but all my displacement had black seams where they were sewn (shadows). Compiled a fast compile in Hammer and it was fine - did I do something wrong I wonder? Quote
aaaaasdasdasdasdasda Posted September 10, 2014 Author Report Posted September 10, 2014 (edited) Tried it yesterday, did a "fast" compile but all my displacement had black seams where they were sewn (shadows). Compiled a fast compile in Hammer and it was fine - did I do something wrong I wonder? Those black seams are usually just a side effect of the fast compile. I'm not sure why your hammer compile is different since they should be mostly identical. Edited September 11, 2014 by ruarai Quote
jackophant Posted September 10, 2014 Report Posted September 10, 2014 Not that it overly matters as my compile times aren't that long at the moment, but how fast is this compared to the default compiler? Regardless I think I have a duty to try this out! Quote
aaaaasdasdasdasdasda Posted December 15, 2014 Author Report Posted December 15, 2014 I've released the biggest update yet! It's a complete rewrite that targets some of the biggest issues people were having with the tool such as a lack of extensibility and numerous bugs. You can download it here: https://github.com/ruarai/CompilePal/releases/latest I've updated the OP so you can also see the new design. Evert, Squad and ESToomere 3 Quote
ESToomere Posted December 15, 2014 Report Posted December 15, 2014 (edited) Oh my this is sexy. How does it handle custom VBSP? Specifically the 2013 VBSP cubemap fix. Also, how do I add games? It currently only shows CSS configs, I suspect it picks the last used Hammer configs? Edited December 15, 2014 by ESToomere Quote
Nakroma Posted December 15, 2014 Report Posted December 15, 2014 This is not intended to insult you, its a serious question from me: What advantages has it over hammers built in compiler? Yes the autopacking is obviously, but the time it takes me to start this equals the time I compile in hammer and then start my levelpacker, anything else from that? Am I overseeing something? Quote
Squad Posted December 15, 2014 Report Posted December 15, 2014 It doesn't lag your computer during compiling. Quote
Vaya Posted December 15, 2014 Report Posted December 15, 2014 percent complete is quite useful too I suppose you could still use hammer while you're compiling as well. Quote
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