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Everything posted by Nakroma

  1. Some progress - turns out learning env art stuff from scratch is pretty hard and time consuming. I now turned to using more premade assets (thanks Yanzl) than before, but I still doubt I'm gonna make the deadline at this pace, or at least not with the level of detail and polish I'd want.
  2. By the way, assuming both teams are there on time, CTs can't get into the right corner without being seen by Ts
  3. I'd argue removing that makes the game less dynamic. You're removing the positioning aspect of CS:GO with that and reduce it to 50/50 aim duels.
  4. Not sure if I understand what you mean, you don't have to do that on any of the chokepoints on dust 2? Can't think of a single angle on dust 2 you can't check one by one on the top of my head (at least assuming both teams arrive there on time and no one has utility). Could you give an example what a chokepoint would look like vs. a dust 2 one for example?
  5. Heyo, I'm making a Wingman map for the Source Engine Discord Wingman Level Design Contest 2020. Finally getting somewhere in the greybox stage, so I've decided to post it here. The theme is a western-european abbey. You can find it on the workshop here. Radar: Ingame Screenshots:
  6. Nakroma

    de_colosseum [WIP]

    But you know what you can't do with the carved tool? A GUUUUD MAP
  7. Nakroma

    de_colosseum [WIP]

    Someone mentioned history has been written? Great use of the carve tool btw People really should use it more!
  8. I find it a bit iffy that maps that weren't updated the entire contest made it into the finals so easy. Certanly, all the finalists look very promising. Congratz.
  9. A bigger german youtuber reviewed your game btw. You guys probably aren't gonna view this thread anyways, but I'll still post it. You don't have to understand german, the video explains itself.
  10. Nakroma


    Yeah, CT rotation times are wayyy to short. Also looks like overpass/nuke issue. The CTs get over half the map at the beginning at the round.
  11. Keep in mind im not a professional (I dont have a job / studied Game Design or anything) so wait for a few other answers I generally find bots only useful for finding and placing cover. Everything else (how the general layout is) you should do a playtest here on mapcore for example.
  12. Funny enough I've never encountered such thing in Hammer (except the weird carve "lets just pull this brush to infinity" bug) but I do all the time in programming. Try that, at least for the few bugs I had this actually worked.
  13. For an amateur this is quite OK Sadly I suck really hard at drawing, even with my tablet.
  14. Maybe 1 or 2 dead guys at the reception with blood all over the wall? Like in the old train
  15. Nakroma

    Games W.I.P Thread

    Downloading it right now. Edit: Seems pretty fun, stuck on lvl 13 right now
  16. I would like to take his place with my revamped version of de_paradise, IF no one else wants (seriously, put my priority low, I had quite many playtests). Radar is also 100% correctly packed this time. http://www.file-upload.net/download-10039199/de_paradise.zip.html
  17. Nakroma

    CS:GO - de_paradise

    After the most recent playtest I realized what monster I have created. So I decided to rebuild the map from scratch, playtest it a bit and then focus on a general theme, no castle-factory-outside thingy. This is the new overview, I changed sites around and added a few connectors: This is the new A site, I added cover in form of the house where you also can plant in, but the general layout is the same: I changed middle a lot, a lot less dead space and just changed it in general: B site I also changed around. I pretty much deleted the catwalk and made it a "broken down" catwalk. I may have to tweak cover a bit tho:
  18. Nakroma


    Geheimwald sound still really bad in german. just use Schwarzwald
  19. Nakroma


    Gonna post what Lajron mentioned in chat: Middle has way too many entrances. With the vents its I think 7. That are too many corners / spots to check.
  20. Doesnt CEVO has this map? Also you can find like 4 versions on the workshop
  21. Nakroma

    Making of's

    In this part he talks about it, but thats probably not indepth enough for you
  22. Nakroma

    Making of's

    I added the one mentioned here and the one of de_torn
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