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Everything posted by Skybex

  1. I would say I'm quite happy about these reactions. A lot of decisions recently are being made that are completely anti consumer. Game ideas being made by what seems like marketing or business people with little input from actual designers. With the express purpose of milking a fanbase instead of providing content that people want. I would point to Fallout 76 being the perfect example of this, the Fallout IP slapped onto a very generic MP survival game. And what ends up being made is a micro transaction store with a half arsed game attached to it. Diablo Immortal is no doubt going to be the same.
  2. To avoid the hard crash when loading the map you need to type in the console game_type 6; game_mode 0; map dz_blacksite
  3. I think this is what you are looking for https://developer.valvesoftware.com/wiki/$seamless_scale
  4. Any idea if this factors in the new prop scaling?
  5. A list of confirmed info here https://www.reddit.com/r/fo76/comments/8qdnho/the_comprehensive_list_of_things_we_know_about/ No offline singleplayer. No human NPC's and quests are gained through holotapes or notes, but no info on non human NPCs. PVP is something they are encouraging. The game was also described as an "online service" in an interview with Todd Howard. I'm still somewhat interested in it and lucky we will be able to get a lot of info from those who preorder and gain access to the beta. I imagine there will be plenty of youtube videos long before release to judge if you will part with your money for it. But based on what I am reading, there is no way I will be looking to play this solo. Much like all other survival games, it will quickly turn into a "kill anyone on sight" affair.
  6. There was no mention of offline singleplayer, only that you can play solo. With him also saying the game is "entirely online" it suggests that you can play without partying up but still in the online world. Also the wording on moving your base seemed a bit vague. Lots of people online seem to think you can move your entire base but to me it just suggested that you can move your CAMP and build elsewhere, leaving everything else you built behind. No idea how they can have large bases just pack away and be moved elsewhere, especially when you might have built into terrain features. The presentation didn't really answer any of the important questions and actually seems like they were purposely vague or used words to dance around the questions. From what I have seen it really does just seem like a rust clone but they are trying to present it more like a quest based fallout title by using very specific verbiage or generally being vague/misleading.
  7. Not sure how I feel about it being multiplayer/online if its true. If its more a coop single player like borderlands or something more like Terraria with the base building focus with some added adventuring I would welcome such a change. But judging by Bethesda's recent actions, ESO being a lootbox extravaganza, Legends purely designed to milk its players and the paid mods they have pushed so hard. I cant help but worry the main design decisions revolve around "how can we sell as many lootboxes as possible" I really hope I am wrong, but I would place a bet that it will be all about the lootboxes.
  8. Had it before as well. Usually happens when you type something incorrectly after "map" and it doesn't know what to do, so just loads the first map in alphabetical order.
  9. I used it while working on cruise. It allowed me to watch Netflix or do other stuff while compiling as the computer I was using at the time would completely freeze up using the hammer compiler.
  10. Skybex

    POTUS 2016

    This does not come at all as a surprise to me that he won, but first I will point out that I had no horse in this race. I have been following Trump since before the primaries simply because he was an entertaining character, listened to a lot of his speeches and read up on his proposed ideas. For me this whole ordeal was like watching a soap opera. But I have to say that the liberals/left brought this on themselves. I has been clear for a long time that the "ordinary" people feel very disenfranchised by the status quo. The biggest most recent example being the brexit result, but also the rise of more right wing parties over Europe. The left recently have been pushing too far left with crazy ideas such as safe spaces, trigger warnings, what toilets trans people should use as well as more every day things that people care about such as immigration, BLM and certain socialist views. So much of this goes against what many ordinary people care about that you end up with groups such as the alt right cropping up. It feels that a lot of people just want to push back against all this neo liberal ideology. Then of course you have the whole political ruling class thing. Clinton represents everything that supporters of both Sanders and Trump were against. You couldn't have a more clear cut case of someone being more of the same, yet they pushed so hard for her to be the nomination and in doing so cheated a very popular Sanders out of the nomination which of course made much of his voter base go over to Trump. And then of course you have the attacks. Anyone who didn't think Trump was "Orange Hitler" is and uneducated racist, sexist, homophobic and transphobic. They tried these attacks on people who wanted to leave the EU with brexit and it backfired. Trumps opponents in the primaries tried it and it backfired. And then Clinton tried it and it backfired. All while the media is reporting such obviously biased news that it turned so many people away from them and reinforces that the media is in Clinton's pocket. The polls are saying that Clinton is ahead, but Trump is bringing in many thousands of people to his almost daily rallies while Clinton's rally every few weeks gets a couple of hundred at best. Clinton has such strong supporters that she needs to invest millions into CTR to blanket online communities to support her. Then you have all the criminal activities that they tried to deflect onto Trump. All of this just united all the Trump supporters and turned off so many on the fence people to just avoid Clintons horror story. In this soap opera I watched for over a year, Clinton is the clear cut villain of the story while Trump is the anti hero and Sanders the defeated hero. http://i.imgur.com/8o8MKrM.gifv
  11. Been enjoying it so far, its in a much better state than V was on release. Got my first win as China on emperor difficulty. Played quite passive and got an easy culture win so decided to play a bit more of a warmonger as England on immortal difficulty. Early game wars tanked my economy so later focused on getting as many trade routes and possible and pushing a science victory, but England have such powerful late game museums that 2 turns before my last science project would finish, I accidentally triggered another culture victory. They have some excellent new additions. I actually really like that they removed a lot of stuff that added complexity but didn't really make the game more fun. There are a lot fewer units and are now basically divided into four groups playing a rock paper scissors game. Spearmen > horses > swordmen that later upgrade into anti tank > tanks > infantry so all fit the same role. then support units like archers and catapults. Its the same with the districts and buildings, far fewer buildings but all have more perks. So you really have to think about what you want to do as placing a district doesn't really give you any benefits, just allows you to build its associated buildings so you really have to decide early on what you want from that city as you cant build all the districts early on. Biggest improvement for me has to be the removal of workers and now you have a builder that has 3 uses and its gone. It forces you to think about what you want to focus on in the early game instead of just hitting automate. Tech balance is pretty horrible right now as you can end up having all the end game tech by the 1600's. And the AI has no idea how to properly organise districts and seem to have no idea about culture so towards the later 1/3 of the game you can really push past them regardless of how poor you were doing in the beginning. My immortal game I was still in the renaissance era while 3 other civs were in the atomic era, but I still managed to win culture and 2 turns later would have got science. Other things like coastal cities being a waste as water tiles are pretty useless right now and the AI will never be able to capture one of your cities as long as you have a single range unit protecting it. Diplomacy is also a bit crazy. I'm certain that after all the updates and DLC releases it will be a far superior game than V, but right now there are quite a lot of issues with the balance of the game that can be annoying.
  12. Since I am not as familiar with SD as some on this forum, ill just answer your examples. I'm sure someone else can go into more detail for you. Yes you will need to export the substance as a TGA to then convert into a VTF, source doesn't support substance materials. For models it depends on what you want your result to be. SD is good for all the procedural variations you can get, but since source doesn't support substance materials you are probably better off with SP or a combination of both. Main issue you will have here is models need to be high poly or have a normal map, something you wont get from the valve models. Substance uses the high poly of models to generate a lot of other textures so the procedural generation knows what to do. Without the high poly, substance isn't very useful. I imagine there are no substance to source guides out there as source doesn't support substance, but there are a lot of general tutorials around.
  13. I was expecting planets to be different along with the resources you can gather. Find a planet that is barren of everything but one resource but mining it might piss off the local mining group, another planet that has lots of sentient life, another that is constantly hit by meteor storms or a planet that looks like its recently been hit by some massive natural disaster. So far we just have a varied bumpiness, colour and different lego piece animals. And instead of searching for rare materials and minerals, it seems that everything is abundant and its just a grind to keep certain meters from nagging you constantly. Also I see that "its only a small team" argument on reddit a lot. Quite frankly I don't care how many people or who made it. The price point is all i care about, and at $60 I expect a full AAA title in terms of quality. But what i see is a game with much less depth than Minecraft or Terraria offered on release, both of which i paid about 8 dollars for. To be honest, the game reeks of being a programmers game. A game with some nice features that can serve as a quality starting point. But did they have a singe game designer on the team to focus any of these ideas into an actual game? I really does just look like a tech demo and at some point someone decided to cobble together some form of game and what they ended up with is the "inventory full" simulator @Mazy mentions.
  14. Exploration is fine when there is something worth seeing. So far it seems like planets are all the same but a different colour and the animals are random Lego pieces put together by a child. http://imgur.com/Mfrz3Uk
  15. I didn't expect the game to be close to what they promised so wasn't expecting an amazing game, but so far the game is looking pretty terrible. Early reviews are also saying what most in this thread are. Boring grind with survival features that do nothing for the game.
  16. Well, glossed over in the sense that you are discussing such a complex topic in a one hour segment. So a little hard to understand just how much value each individual aspect has if unfamiliar with any of the tools. I personally believe that being able to run the game and editor in tandem and make real time changes is possibly the most powerful feature an editor can have.
  17. I'm not sure anyone who has used all the tools mentioned in the video could make a valid argument that Hammer is better than any of the others mentioned. It does have some aspects that are better than in other editors, but they pale in comparison to all the drawbacks Hammer and the source pipeline. I could list maybe 5 or 6 things hammer does better than other editors, but write entire essays on its drawbacks. Max, as powerful as it is, suffers purely from the fact it is not an engine level design editor but a 3rd party tool that is designed to cover many facets within many industries and skills. Sure with a programmer designing some tools to fit your project can make things a lot easier, but it still keeps the very steep learning curve and prevents people who may not work with the design tools every day from doing simple tasks to test their work. Issues such as an audio guy wanting to test and make alterations to their sounds suddenly becomes a much more difficult task because the tools are more complex, and the tools are separated from the engine. Unity I think is the shining example of a quality toolset and one that has adapted over time to fit its users needs. What he does at timestamp 51.28 (editing the game while its running) looks kind of small and is glossed over, but as a level designer this is such a huge thing that I could write pages and pages about its usefulness. Something that cannot be achieved in an editor like max because of the separation between tools and engine. Basically what I am trying to get at is that as great as some tools may be, Having an editor that runs the engine real time cannot be underestimated and is probably the greatest time saver for anyone that ever needs to use the tools. And can save an insane amount of time during all stages of development for multiple departments, not just the level designers.
  18. While I agree with most of what you said, I cannot agree on this part. Unity/Unreals method of click dragging meshes into the editor is unquestionably better than hammers and the creation kits. The same goes for many of the aspects spoken about such as preview images, search tagging or custom libraries, testing the game in editor and many more. There are so many things with some of these engines that is just a step above completely unusable or broken, mostly so with Hammer and the Creation Engine. And something @Tyker didn't specifically mention, but maybe implied. Is bad UX not only causes worse work to be performed, but in some cases no work performed at all. I can't count how many times in hammer I have abandoned ideas simply because I cant be bothered to go through the model importing nightmare or mess with the VMT's to bother with a texture. I know something is bad, but don't care to improve it at all. And since I love Skyrim and Fallout so much I would have loved to work on a mod for them, but one look at their toolset instantly puts you off. Games using Hammer and the Creation engine are the most modded games out there, but their toolsets are absolutely terrible and I have to wonder how much UGC is lost because of how bad they are. Also a shame you wasn't able to speak about flowgraph as well as in editor animation systems, such a huge time saver that is so powerful short and long term.
  19. That does seem a bit lame if true. I expected most planets to be lifeless and maybe only worth mining a bit of ore or something. And on the rare occasion you come across one with life it would be all that more special to find animals or plants. I also expected some planets might have had different levels of life, some with mostly ocean life and very little on land, others with lots of smaller life forms that seem like they are early in evolution and of course planets with much more developed life and huge animals. If there is life on every planet then every planet is just more of the same. I've avoided all the youtube and live streams though so hopefully the universe is more barren and not a grindfest. But wouldn't surprise me if it is since I don't think I have played a single good game that has procedural generation. They all seem to focus on the crafting and repetitious activities to mask over the bland gameplay.
  20. Only really saw anything about this game a few months ago, seems I must have been hiding under a rock or something because i was surprised at how famous the game is supposed to be. But to me just the relaxing, casual exploration seems enjoyable for me. The multiplayer aspect they talk about just seems like they backtracked on the idea of multiplayer, but need to add something to appease those that will hold them to the promise. As they say themselves, considering there is so many billions of planets, the chances of players even being close to each other is close to zero. So I don't even see the point of the lobby system that @Puddy mentioned they have added. Personally I'm just looking forward to the relaxing atmosphere of exploring the planets and seeing all the animals that are named after penises by other players. But the procedural generation makes me worried that every location will look nice on a grand scale, but have no soul. And once you have named a planet "Planet McPlanetface" there is no reason to stick around or care. If the reviews are decent, i'll probably pick it up shortly after launch.
  21. Skybex

    [CS:GO] Concert

    It is done on purpose. If you can easily hold the hostage zone, then defending the hostages is not really a priority for the Ts but instead locking down the rescue zone. With concert, if you allow the hostage to be picked up, you are now at a huge disadvantage and have to try and track the hostage instead of camping the zone. Makes the map more balanced overall and discourages rushing the zone like in most other hostage maps
  22. Skybex

    [CS:GO] Concert

    New build should arrive soon and should have all of the boost spots/out of map areas fixed. Also tried to address some of the things you mentioned @MrTwoVideoCards especially in regards to the lack of the medium/smaller details. @KODIAK I watched the whole video, looked like an interesting match you guys had. Would like to ask if you and your friends had any thoughts on the legit boosting areas? Specifically looking over the seating wall to the stage as CT and the small boost in the dressing room as T. And thanks for the kind words everyone, still working hard on this to get it as solid as possible
  23. New Vegas DLC was absolutely amazing. All loosely followed a main story, which could have been a main story line in its self and it also tied into some events that caused the main story line to begin with. Also very well presented since you hear about some of the characters and locations involved in the base game even prior to any DLC releasing.
  24. Vault Tec DLC was announced for the 26th and Nuka world for the 30th of Aug. Wouldn't even say Far Harbour was very good. All the new enemies were massive bullet sponge reskins of existing enemies and the island its self was a pretty drab and boring place to explore. Storyline was decent, but no where near as good as some people make it out to be. There is only 2 story based DLC's. The other two are workshop DLC's but with a mission or two to present it.
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