selmitto Posted June 28, 2013 Report Posted June 28, 2013 (edited) Sorry for the delay with my feedback. I took a few screenshots to communicate it better: cs_mass I liked hat you did to the entrance of the church. Opening the left side of it was a lot better than the previous version (with the entrance to the right), because this way the movement flow is better spread out: from the CT spawn to the hostages in the church, some CTs leave the spawn and go to the left side, while other CTs move in a straight line outside the building... I also found interesting the new route to the right of the CT spawn. It provides a higher chance to surprise those bastard Terrorists that insist on camping outside the church, lol. The wider sewers seem to be better now, however I only used them once and unfortunately didn't find an enemy there, so I can't say anything about how the combat plays there. But it seemed to have allowed better fights in there. I'd like to suggest you to enable the Terrorist to use this vent/ catwalk (how's that called btw?) from inside the church. It could have interesting results... The other things I was going to mention were already done by our friends above, like some gaps between boxes inside the church, clipping issues with the benches and this wall here (that allows me to look at this nice part of the church). de_venezia I took a screenshot to show a gap between some buildings that could receive a little more attention. I know the map is still a WIP, but I'd like to take the opportunity to point these blocks here as well. You seem to be handling the theme a lot better than before I remember when you were uncertain about which theme to apply on this map. It seems to be taking shape pretty well. Unfortunately I couldn't playtest as much as I wanted because the phone couldn't stop ringing while I tried to play. Damn phones...! (if it'd be better to paste the screenshots directly on this post, please let me know and I'll do that next time) Edited June 28, 2013 by Al Anselmo~Intelect0 OrnateBaboon 1 Quote
Puddy Posted June 28, 2013 Author Report Posted June 28, 2013 Has anyone heard from Puddy? How is he getting on? Still in hospital due to complications. Things are improving.... slowly Rick_D 1 Quote
BanJaxe Posted June 28, 2013 Report Posted June 28, 2013 Could you playtest on the next one? I'm around most days so any time should be fine. I still consider it alpha but really the layout is 95% final by this stage. It is very playable in it's current state, mostly just the visuals and some small balance tweaks are that are unfinished. The only major thing I'm still considering is whether or not CTs need a faster rotation into the back of B. Quote
selmitto Posted June 28, 2013 Report Posted June 28, 2013 Has anyone heard from Puddy? How is he getting on? Still in hospital due to complications. Things are improving.... slowly Are you ok, bro? Quote
FMPONE Posted June 28, 2013 Report Posted June 28, 2013 Has anyone heard from Puddy? How is he getting on? Still in hospital due to complications. Things are improving.... slowly wait wat Quote
El Moroes Posted June 28, 2013 Report Posted June 28, 2013 Has anyone heard from Puddy? How is he getting on? Still in hospital due to complications. Things are improving.... slowly Nothing serious at all? Quote
PogoP Posted June 28, 2013 Report Posted June 28, 2013 (edited) Has anyone heard from Puddy? How is he getting on? Still in hospital due to complications. Things are improving.... slowly Nothing serious at all? Hi Puddy. Get well soon mate! Edited June 28, 2013 by PogoP Quote
FMPONE Posted June 29, 2013 Report Posted June 29, 2013 (edited) no one on mapcore is allowed to ever get sick, sorry. ban him (jk we love you get well soon) lol Edited June 29, 2013 by FMPONE Quote
BanJaxe Posted June 30, 2013 Report Posted June 30, 2013 Spambot has developed sentience. 'RZL 1 Quote
holiestcows Posted July 1, 2013 Report Posted July 1, 2013 (edited) So anywho, here is my CS:GO map ive been working on - Its ready for tomorrows playtest, radar and all. Note the Handrail and Crate models have no textures yet. This is the 100% correct link. Sorry for putting in a broken one. Thank you, enjoy.https://docs.google.com/file/d/0B9ZtuCQdfL-BakJUNzNnTXZlRlE (this is for tomorrow if possible) Edited July 1, 2013 by holiestcows Quote
OrnateBaboon Posted July 2, 2013 Report Posted July 2, 2013 holiestcows - there is a chance I won't be able to conduct the playtest today. Is tomorrow or Thursday okay instead? BanJax - yep, I will add minaret to the lineup. sven - do you have a new version of de_holland ready? Anyone else have something that needs testing? Quote
sven Posted July 2, 2013 Report Posted July 2, 2013 Yeah, I'll make sure you get a working version for next playtest. Wednesday or thursday would both be fine for me . Quote
Puddy Posted July 2, 2013 Author Report Posted July 2, 2013 Has anyone heard from Puddy? How is he getting on? Still in hospital due to complications. Things are improving.... slowly Nothing serious at all? Hi Puddy. Get well soon mate! Thanks man, got a second round of surgery this Sunday and things have been improving rapidly since. Being in a hospital 3 weeks straight has driven me bonkers though. Rick_D 1 Quote
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