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Posted (edited)

Sorry for the delay with my feedback. I took a few screenshots to communicate it better:

cs_mass

I liked hat you did to the entrance of the church. Opening the left side of it was a lot better than the previous version (with the entrance to the right), because this way the movement flow is better spread out: from the CT spawn to the hostages in the church, some CTs leave the spawn and go to the left side, while other CTs move in a straight line outside the building...

I also found interesting the new route to the right of the CT spawn. It provides a higher chance to surprise those bastard Terrorists that insist on camping outside the church, lol.

The wider sewers seem to be better now, however I only used them once and unfortunately didn't find an enemy there, so I can't say anything about how the combat plays there. But it seemed to have allowed better fights in there.

I'd like to suggest you to enable the Terrorist to use this vent/ catwalk (how's that called btw?) from inside the church. It could have interesting results...

The other things I was going to mention were already done by our friends above, like some gaps between boxes inside the church, clipping issues with the benches and this wall here (that allows me to look at this nice part of the church).

de_venezia

I took a screenshot to show a gap between some buildings that could receive a little more attention. I know the map is still a WIP, but I'd like to take the opportunity to point these blocks here as well.

You seem to be handling the theme a lot better than before :) I remember when you were uncertain about which theme to apply on this map. It seems to be taking shape pretty well.

Unfortunately I couldn't playtest as much as I wanted because the phone couldn't stop ringing while I tried to play. Damn phones...!

(if it'd be better to paste the screenshots directly on this post, please let me know and I'll do that next time)

Edited by Al Anselmo~Intelect0
Posted

Could you playtest on the next one? I'm around most days so any time should be fine.

I still consider it alpha but really the layout is 95% final by this stage. It is very playable in it's current state, mostly just the visuals and some small balance tweaks are that are unfinished. The only major thing I'm still considering is whether or not CTs need a faster rotation into the back of B.

Posted (edited)

Has anyone heard from Puddy? How is he getting on?

Still in hospital due to complications. Things are improving.... slowly

Nothing serious at all?

Hi Puddy.

Get well soon mate!

Edited by PogoP
Posted

holiestcows - there is a chance I won't be able to conduct the playtest today. Is tomorrow or Thursday okay instead?

 

BanJax - yep, I will add minaret to the lineup.

 

sven - do you have a new version of de_holland ready?

 

Anyone else have something that needs testing?

Posted

Has anyone heard from Puddy? How is he getting on?

Still in hospital due to complications. Things are improving.... slowly

Nothing serious at all?

Hi Puddy.

Get well soon mate!

Thanks man, got a second round of surgery this Sunday and things have been improving rapidly since.

Being in a hospital 3 weeks straight has driven me bonkers though. :D

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