OrnateBaboon Posted July 2, 2013 Report Posted July 2, 2013 I was not sure if I would be able to organise one today, so suggested tomorrow or Thursday (one page back). Any day or time preferable? Quote
OrnateBaboon Posted July 2, 2013 Report Posted July 2, 2013 Next playtest: 3rd of July at 21:00 GMT+1 (20: 00 if you are in the UK) Maps to be tested: de_holland de_minaret de_oilrush Quote
DrywallDreams Posted July 2, 2013 Report Posted July 2, 2013 (edited) I think I'll have something ready (albeit very rough) for the next test, so long as I think of a name, if you can squeeze it in. Edited July 2, 2013 by Marcem Quote
OrnateBaboon Posted July 2, 2013 Report Posted July 2, 2013 I don't think we have ever tried 4 maps in one test before, but we can give it a shot. The turnout and willingness to carry on last time was good, so yeah lets give it a go. Quote
Vilham Posted July 2, 2013 Report Posted July 2, 2013 I wouldn't advise 4, 3 already takes 1:30h people start to leave after that. Quote
DrywallDreams Posted July 2, 2013 Report Posted July 2, 2013 Frankly, with how rough it is, it doesn't matter if people start leaving. Quote
OrnateBaboon Posted July 2, 2013 Report Posted July 2, 2013 Yeah, player drop off might be an issue, but if there are not enough people around, we can just quit and move the map to the next test. No big deal. I am happy to add it to the server and see what happens. Quote
OrnateBaboon Posted July 3, 2013 Report Posted July 3, 2013 Just a reminder. Game time in a few minutes. I will send out an invitation for those in the Steam Group. We are living on the edge tonight by trying 4 maps. Welcome one and all! de_holland de_minarete de_oilrush de_midk Quote
TarrySruman Posted July 3, 2013 Report Posted July 3, 2013 I put feedback in the maps' threads, but oilrush doesn't have one so I'll stick it here: The map's a lot less convoluted than I expected based on the screenshots, which is good, but the action is still a bit scattered. Like a lot of people said during the test, the jumps are hard to make and not always obvious, so the catwalks are hard to use. My biggest complaint is the sightlines. There are a lot of narrow, cross-map sightlines scattered around, especially from the catwalks. Getting shot from the opposite end of the map through a 5 inch wide gap sucks. Really fun though, some more versions and it'll be something great I think. Quote
tr0nic Posted July 7, 2013 Report Posted July 7, 2013 When is the next playtest? I'd like to throw in my map (layout is finished but mostly all in dev-textures, I playtested with old competitive cs 1.6 friends but I would like to have more feedback from you guys!) Quote
OrnateBaboon Posted July 8, 2013 Report Posted July 8, 2013 No new test has been scheduled yet, but if your map is ready, just pick a day between Tuesday and Thursday, and we can get one started. Quote
holiestcows Posted July 8, 2013 Report Posted July 8, 2013 Ill probably have a new version of OilRush for tomorrow, ill post it later today if I do, if not, Ill plan on it for Wednesday. Quote
tr0nic Posted July 8, 2013 Report Posted July 8, 2013 How does it work to get a map tested? Do I have to submit it to workshop? Need radar?I'm available to playtest when others are willing to, like holiestcows. So if we test oilrush tomorrow, we can test my map as well, if it's wednesday, it's fine with me! Quote
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