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MapCore CS:GO Playtesting 3.0

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Hey guys,
I'm starting a new thread since we have a new server which is admined a bit differently. I also want to streamline the scheduling process so that map creators can request a playtest more easily.

Server Info:
Name: MapCore - Hurg Central
Player Slots: 16

Playtesting info:
Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.

  • GMT+0 = 20:00. UK
  • GMT+1 = 21:00. Sweden, France, Germany etc,
  • GMT+2 = 22:00. Finland, Baltics, Greece etc.
  • US Pacific = 12:00
  • US Mountain = 13:00
  • US Central = 14:00
  • US Eastern = 15:00

Roflzomglol is responsible for hosting the playtesting sessions.

For map creators:
If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!

Next playtest:
Check here: http://steamcommunity.com/groups/MapCorePT/events

Edited by Puddy
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Your map looks a bit small.

I'd like to playtest my new map:  

Hey fellas!   I've ordered some upgrades for the server. When we've made 7 out of 8 maps in a goddamn map pack it feels like we deserve the best!  The server will soon run on a higher end CPU and a

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I would also like to take part in the playtesting :)

I'm going to compile my map tonight, so it should up and going tomorrow evening. And since I never used pakrat: do I really have to add the _radar.dds picture into the mapfile? Isn't the filesize too big then?

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