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Posted
9 minutes ago, FrieChamp said:

I'm relatively new on the project but I'm happy to see that more and more people are warming up to the idea that we can pull this off :) Can't wait for players to visit the first space station I'm designing!

Nice one dude! You got a ton of haters but you just gotta ignore them. Bunch of entitled wankers.

Do you work with Luke Adwick by the way? He's an old friend of mine from Frontier and he's just started last month. Say hello to him from me! :D

Posted
8 minutes ago, PogoP said:

Nice one dude! You got a ton of haters but you just gotta ignore them. Bunch of entitled wankers.

Do you work with Luke Adwick by the way? He's an old friend of mine from Frontier and he's just started last month. Say hello to him from me! :D

Ha! Yes, he is sitting right across the hallway from me :-D Will do!

To be fair, a healthy amount of scepticism is justified on a game that is so ambitious as SC but some folks take it too far, I agree.

Posted (edited)

Really loved that demo when I saw it. The world looks great and is pretty detailed considering it's scale! The part where he flew down to the planet and passed all of the ships only to look back up and see the huge space station floating out in space in real time was awesome. Can't wait to fly about with some friends in this!

I really hope they can pull it off. Best of luck, @FrieChamp!

Edited by Beck
Posted

Very impressed by the gameplay demo, artistically impressive and majestic in size.

It seemed boring though, guess these games are just too big for me to actually play them; AI seemed non-existent :/ 

Posted
23 hours ago, blackdog said:

Very impressed by the gameplay demo, artistically impressive and majestic in size.

It seemed boring though, guess these games are just too big for me to actually play them; AI seemed non-existent :/ 

This is a pre-alpha build showing off new features and is not representative of the final gameplay. There is still a lot of work to be done especially on AI.

EDIT: Here is an honest behind-the-scenes video of the days leading up to Citizencon including info on why the Squadron 42 demo was postponed last-minute:

 

Posted

Thanks @FrieChamp, will take a look when back home tonight or on the train back. A friend linked me another(?) video as well where is possible to view bits of the editor.

OT: the bigger text in my message is non-intentional, I cut-paste on mobile and for some reason got bigger.

Posted

Quite sceptical here, the on-ground gameplay sequence was pretty cool, but obviously this is all scripted. I hope it's not just for the show and that they realise, at least in my conception, that an open world is not an end in itself but just a very handy canvas for what's important : an actual game. :v

Posted

The last time we got promised anything procedural ended being a mass cock up. Consider me extremely sceptical of this games scope. I just don't think it can deliver what it is trying to pull off here. It's just too much.

Posted
3 hours ago, dux said:

The last time we got promised anything procedural ended being a mass cock up. Consider me extremely sceptical of this games scope. I just don't think it can deliver what it is trying to pull off here. It's just too much.

I think Subnautica is quite a good example of a well crafted world with similar-ish gameplay, and look how long that's taken and that's just one world. Now do that same thing for an entire planet, FOUR HUNDRED TIMES. Mental.

I hope they pull it off too but I imagine most planets will feel quite sparse.

Posted (edited)

Starting a bit off topic: I read the description of No Man's Sky, pretty much understood what everything meant practically, didn't pre-order. Read reviews, confirmed my preconceptions. Bought the game, enjoyed it for exactly what it was. It really surprises me how people can make such a fuss about a game that has a bit ambitious PR when there's people like Peter Molyneux and Chris Roberts walking around :D The only thing wrong with it was the price.

Back to Star Citizen. I backed it ages ago, tried some of the alphas, followed a lot of the presentations, dev diaries etc. In my honest opinion this could be a total dream game, especially in VR. But I am part of the skeptical bunch. I feel like everything I see from this game comes from something being started in the wrong end of where you want to start. Just the fact that the running animation is so crooked still is strange to me. A lot of the dev diaries made it seem like people had never worked on a game before.

It still seems like a walking/flying tech demo for a new version of the Cryengine. Beautiful environments, but there must be 2-3 years of development to make this come alive still. And by that time who knows. I really think they should have gone with a model more like Frontier's, if not totally the same. But more in that vein, because all the mechanics are so solid there. And that is SO hard to nail. The longer it takes I just automatically think as a developer that it will be harder to achieve down the road.

Edited by biXen

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