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Mitch Mitchell

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    Mitch Mitchell

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  1. Mitch Mitchell

    Hitman 2

    Some really good stuff here in this GDC talk.
  2. Mitch Mitchell

    Apex Legends

    I never understood why Jim uses that stupid voice - he sounds like he has a normal, warm and intelligent voice buried under layers of condescension.
  3. Mitch Mitchell

    Apex Legends

    I was asked. I replied. The game is giving me technical problems. Sorry?
  4. Mitch Mitchell

    Apex Legends

    With the greatest of respect, that is not a very good counter. I could say 'well, it isn't agreed upon by the 7 billion people who are not playing it' And, it would have the same impact? I guess in summary when I'm driving at is that every time I have to interact in any way other than shooting/chasing/hunting/healing in a game with guns, is not fun and detracts from the game. Best analogy I can think of post-morning-coffee? Try having sexy times with your nearest and dearest, and then every 30 seconds, stop, and play with a Rubiks cube for 3-5 seconds, touching nothing but the 'cube. I play FPS for sexy times, not to look at sub menus and drag and drop stuff and rethink an entire inventory management system - plus, sometimes I am standing there watching someone else motionless, playing with their 'cube. As mentioned, if this was a roaming RPG, I need management systems and inventories as part of my questing. When playing an FPS... I think PUBG has got a lot to answer for, as (for a while) game development for BR games just used their system for weapon/inventory management - with all the talent here at Mapcore, a Skype session could be had and work out a way better management system in less than a day. That's what I believe and it is not my opinion, it's how I feel. Big difference. Probably the most important difference. I didn't call anyone playing it pathetic. And I wouldn't. I didn't call the game pathetic. And I wouldn't. It's my computer. If I want to clear out my internet caché, that is my business. I don't expect the result of that to be respawn/EA claiming I am cheating, forcing me to reboot Origin, then reboot the game, then have to rechange my GFX settings (because the game doesn't remember them), etc etc etc. I have contemptuous pity for them. Not the game. Not the players. Them. Perhaps that is a better way of phrasing it?
  5. Mitch Mitchell

    Apex Legends

    Which is unnecessary. Adding to my points earlier - why does the game not remember what my graphics settings are? What year is this? -ninja edit: Also, if I am alt-tabbing whilst waiting for one of the many many many 'hundreds' of sub menus to stop playing a mini-game with me, and I shut down an application that has a cache to it, my CCleaner app will try and clear any internet caching, which it is meant to do - this results in the game crashing out, and claiming I am hacking the game in some way as a 'cheat violation'. Great...nicely done respawn/EA, can I use MY computer they way I want to use MY computer...hmm...well...can I...please? Pathetic.
  6. Mitch Mitchell

    Apex Legends

    I was asked - I responded. That is not nitpicking, I see them as genuine reasons for the game being flawed beyond belief.
  7. Mitch Mitchell

    Apex Legends

    The mini-map doesn't change it's orientation when traversing the map. As the player is dead centre to the mini-map, whenever something happens above centre, I react accordingly which normally results in turning my back to another player, and someone shooting me in the back. I would prefer the mini-map simply wasn't there at all, BUT, if it must be there, then why do I (as a paying customer) not have the option of altering the way the mini-map is presented? The items require hitting additional keys on the keyboard to pick up items - why? Surely, it should auto-collect items for the character I choose, or, simply just collect ammo if it is relevant. Should it not just auto-collect items that are superior to the ones I have that are identical, other than being more powerful/better? Just 'too-many-clicks' to perform the operation of picking up resources. This is not an adventure game, roaming across the environment and RPG'ing stuff á la Witcher or Zelda, it's an FPS. Too many mini-games. No need to explain that. Just too much time in menus and sub-menus. Waste of time. Weapons are weak. TTK is all over the shop, making kills meaningless. Bullet spread is sub-par for the environment, as if the level designer and the game designer were in different buildings. The 'feedback' from weapons are also weak, like I'm firing a mattel 'ray-gun' for kidz, not a spleen displacement device, capable of dispensing bullets like quart-sized coke cans. The recoil is stoopid, and uncontrollable (at least, my brain tries to pulldown when firing but, to no avail) The level design is also weak - feels like a reskin of something that was meant for Titanfall 3, but EA changes their mind and ordered respawn to change it to something with more lootbox appeal. Case in point: not all of the level can be used, as you are ordered off certain areas by the game with a cooldown. It's not fun to play. ¬ All-in, this game commits soooo many video game sins, it is truly astonishing to me, to witness something so utterly flawed. Glad QC, Hitman2 and RDR2 exist.
  8. Mitch Mitchell

    Battlefield V

  9. Mitch Mitchell

    Apex Legends

    Quite possibly one of the worst games I have ever played, and I'm so old that I saw the original Star Wars in the cinema in 1977...yeah, I'm old...
  10. Mitch Mitchell

    Rage 2

    The first trailer they show'd appeared pre-rendered compared to the latest trailer, which appeared to be in-game. I say this due to the very strong anti-aliasing in the first trailer versus the recent trailer, that had 'jaggies' everywhere. First Trailer: Recent trailer: Big difference...
  11. Mitch Mitchell

    Unreal Engine 4

    @blackdogFrom the very first blog: So, I think my point (that is confirmed by the actions of the moderators, including UT3 discussions on Steam) is that this had great potential, but was thwarted by hiring "UT Veterans". All this did was create a toxic environment, wherein the community was always gong to be at odds with those who wanted to make UT4 a re-hash of "UT2003"... Bad starting position, as so indicated by them abandoning the project. They destroyed their own game, but, the mods continually blamed the community with 'you are not a real fan of UT...you don't understand what UT is all about' and so on and so forth. In essence, if you do not agree with us, the moderators, then you are wrong. The response(s) from the community were a combination of shock and astonishment.
  12. Mitch Mitchell

    Unreal Engine 4

    Agree Disagree No opinion ~ They specifically 'hired' people to lead hornswoggle the community into a certain direction. I think it was just PR and getting people to use their engine, even at a rudimentary level. I doubt any company would just hire people without an end-goal of some kind for paragon. From a game mechanics POV, it was clearly flawed and simply not fun. As such, it will be forgotten very quickly - I actually forgot they made it until you reminded me they did. You might be right in that they were fishing, but with the quantity of assets and design applied to it, I think it and Robo Recall will fall into the classification of 'we think this is a popular thing, let's make something for it'. Lane-games and VR respectively. Both games are the exact same thing I would have expected CCP Games to try and make with no fore-thought. I would, too; wish to see a remastered "Unreal"...but I am unsure whether it would be any good, if they give it to a member of staff that tries to turn it into something terrible, like "Destiny", with lootboxes...and taunt animations.
  13. Mitch Mitchell

    Unreal Engine 4

    Yup. When it was announced they essentially said they were going to base the game on an earlier release, and sought to hire community leaders who would cheerlead such a move. AFAICT, this was their downfall. This one choice from the start basically meant the community leaders could ban/gag/silence anyone who tried to exclaim that any design choices that did not support the premise that UT from the 2000 era. So, if you can imagine, this led to a move into a very narrow game mechanic and design POV, with dissenters being eradicated from the thought process. Basically, it was belief versus evidence. "Think UT is UT3, do you? Shut up and let the grown-ups talk" was the response. They just wanted to build a game for them, not gamers the world over. ~ Fortnite (by their own admission) only made money because of FTP, cartoon graphics, MT and of course; Twitch. I think it's a shame they cannot take that $ and hire more people for UT4...the game whose namesake comes from the very engine that is now yielding profits for the company...damn shame. At least they are hiring people though. Gamers are fickle beasts though, and Fornite can cease to be relevant in a heartbeat. With that in mind...surely it would make sense to continue development of other titles, than to pump more and more resources into Fortnite? I mean...if the game is making money now, as it is, surely not putting more money into it would not change that fact, unless the game is already flagging? Need figures before I could do the math on this, but I think there might be some big flaws in their logic they haven't thought through fully. Also...no one knew Fortnite would make money, and surely they had plans for UT4 prior to the success of Fortnite...so, what were their plans...the plans that they had surely planned for? Y'see...if they had no plans, then why not tell the community; and if they had plans, why did those plans fall through, or rather what were the measurements that were in place to say "If X happens, it's a fail"?. They will, no doubt, never let us know.
  14. Mitch Mitchell

    Unreal Engine 4

    UT and it's current design principles were flawed from the start.
  15. Mitch Mitchell

    Unreal Engine 4

    I like it when companies like this get rich and invest in talent. Nice moves.