Vaya Posted March 19, 2017 Report Posted March 19, 2017 we're getting documentation tomorrow I believe Quote
cashed Posted March 19, 2017 Report Posted March 19, 2017 I also noticed some trees on my map turned purple Radu 1 Quote
text_fish Posted March 20, 2017 Report Posted March 20, 2017 Can we all share the effected .vmt's to see if they share something in common? Vaya 1 Quote
DrywallDreams Posted March 20, 2017 Report Posted March 20, 2017 Could it be a missing cubemap or something? Missing detail map? Radix and FMPONE 2 Quote
SirK Posted March 20, 2017 Report Posted March 20, 2017 9 hours ago, cashed said: I also noticed some trees on my map turned purple Your Avatar combined with the Post killed me - so fitting I think the water on Canals looked different, too? Or is it just me? Valve did a great job incorporating reallife locations from venice. But I think they took it too far - especially with the A-site. I get that its basically a open place in reallife. But the Site feels way to open and boring for my taste :/ Quote
grapen Posted March 20, 2017 Report Posted March 20, 2017 (edited) Any update on the shader changes? I haven't noticed anything with my props. Curious about support for "various feeatures"...? Edit: so people on reddit are reporting that models reflect more light in unlit areas? Edited March 20, 2017 by grapen Quote
Radix Posted March 20, 2017 Report Posted March 20, 2017 (edited) 13 hours ago, Radix said: [ MAPS ] – Shader rework to provide better lighting and support various features. Found out a few things: - Reducing shader quality to 'low' or 'medium' in options fixed the issues (only tested shipped, lite and austria) - on my austria map it was because the skybox prop used a bumpmap (which was actually a mistake on my part). Edited March 20, 2017 by Radix Quote
Vaya Posted March 20, 2017 Report Posted March 20, 2017 1 minute ago, Radix said: Found out a few things: - Reducing shader quality to 'low' or 'medium' in options fixed the issues (only tested shipped, lite and austria) - on my austria map it was because the skybox prop used a bumpmap (which was actually a mistake I made). Do you have a cubemap in your skybox just now? That fixes a lot of visual issues (may even do so here) Quote
Radix Posted March 20, 2017 Report Posted March 20, 2017 (edited) 10 minutes ago, Vaya said: Do you have a cubemap in your skybox just now? Yea. Anyway - removing that (unneeded) $bumpmap entry fixed the problem. So it's fine now. But don't know what's the reason in the other maps... Edited March 20, 2017 by Radix Vaya 1 Quote
catfood Posted March 20, 2017 Report Posted March 20, 2017 13 hours ago, Radix said: edit: sexy new water in de_shipped Designer choice. hope you guys dig it. rosk, FMPONE, MaanMan and 13 others 16 Quote
text_fish Posted March 20, 2017 Report Posted March 20, 2017 27 minutes ago, catfood said: Designer choice. hope you guys dig it. Oil spill? I feel like Nuke windows didn't have this oily sheen on them before the shader update:http://images.akamai.steamusercontent.com/ugc/81468944265441086/EC6BF91FA1018092FD0EA3EF16C2073B8FFB4A86/ catfood 1 Quote
Radu Posted March 20, 2017 Report Posted March 20, 2017 Plot twist: It's an oil rig on the borderworld of xen catfood 1 Quote
Pivac Posted March 20, 2017 Report Posted March 20, 2017 1 hour ago, text_fish said: I feel like Nuke windows didn't have this oily sheen on them before the shader update:http://images.akamai.steamusercontent.com/ugc/81468944265441086/EC6BF91FA1018092FD0EA3EF16C2073B8FFB4A86/ Yes, some windows are broken currently. I use Nuke window textures on my map and they look extremly bright. I haven't tried recompiling yet, but I guess Valve did recompile Nuke for the shader update. Any news on official documentation? Quote
K Posted March 20, 2017 Report Posted March 20, 2017 This is very nice! The map needs more work and improvements, but I'm liking the map! Vaya 1 Quote
cashed Posted March 20, 2017 Report Posted March 20, 2017 (edited) I recompiled and the purple went away Edited March 20, 2017 by cashed Radix, rosk, Vilham and 9 others 12 Quote
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