Jump to content

Recommended Posts

  • Replies 3.8k
  • Created
  • Last Reply

Top Posters In This Topic

Posted
9 hours ago, cashed said:

I also noticed some trees on my map turned purple

Your Avatar combined with the Post killed me - so fitting :D

I think the water on Canals looked different, too? Or is it just me?

Valve did a great job incorporating reallife locations from venice. But I think they took it too far - especially with the A-site. I get that its basically a open place in reallife. But the Site feels way to open and boring for my taste :/

Posted (edited)

Any update on the shader changes? I haven't noticed anything with my props. Curious about support for "various feeatures"...?

Edit: so people on reddit are reporting that models reflect more light in unlit areas?

Edited by grapen
Posted (edited)
13 hours ago, Radix said:

[ MAPS ]

– Shader rework to provide better lighting and support various features.

Found out a few things:

- Reducing shader quality to 'low' or 'medium' in options fixed the issues (only tested shipped, lite and austria)

- on my austria map it was because the skybox prop used a bumpmap (which was actually a mistake on my part).

Edited by Radix
Posted
1 minute ago, Radix said:

Found out a few things:

- Reducing shader quality to 'low' or 'medium' in options fixed the issues (only tested shipped, lite and austria)

- on my austria map it was because the skybox prop used a bumpmap (which was actually a mistake I made).

Do you have a cubemap in your skybox just now? That fixes a lot of visual issues (may even do so here)

Posted (edited)
10 minutes ago, Vaya said:

Do you have a cubemap in your skybox just now?

Yea.

Anyway - removing that (unneeded) $bumpmap entry fixed the problem. So it's fine now. But don't know what's the reason in the other maps...

Edited by Radix
Posted
1 hour ago, text_fish said:


I feel like Nuke windows didn't have this oily sheen on them before the shader update:
http://images.akamai.steamusercontent.com/ugc/81468944265441086/EC6BF91FA1018092FD0EA3EF16C2073B8FFB4A86/

Yes, some windows are broken currently. I use Nuke window textures on my map and they look extremly bright. I haven't tried recompiling yet, but I guess Valve did recompile Nuke for the shader update.

Any news on official documentation?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...