Jenn0_Bing Posted July 5, 2011 Report Posted July 5, 2011 Awesome, well it's looking good to me, good luck with your application. Quote
e-freak Posted July 5, 2011 Report Posted July 5, 2011 This is looking awesome Seir. How far do you plan on taking it, like a simple DM map, or is it purely for show/learning? Either way I'm digging the lighting, and your use of the stock assets. Actually it's an art test to Polish division of Epic Games It will be a single scene to make some screens and short movie. PCF? They are awesome to work with - good luck Your test looks promising! Quote
ShadoW_ Posted July 5, 2011 Report Posted July 5, 2011 @seir - looking great! Good luck with the application . Quote
knj Posted July 5, 2011 Report Posted July 5, 2011 Seir, PCF - great good luck to you, couse looking at your shit i just know you got that job Quote
ElectroSheep Posted July 5, 2011 Report Posted July 5, 2011 Here is 3 screenshots from my end of school project, we had to make a full demo game in less 2 month. We work on an engine for PSP and my role was to build an entire level full of 128x128px texture with 16 colors Quote
Vilham Posted July 5, 2011 Report Posted July 5, 2011 Anyone know why my source scene appears lit for me, but when i upload it via svn to our server and other people view it its not lit but pitch black. Appears to be an issue with vbct Quote
sarge mat Posted July 5, 2011 Report Posted July 5, 2011 Looks nice. The frozen waterfall looks really good. Quite a bit of detail considering the texture sizes. Quote
Minos Posted July 5, 2011 Report Posted July 5, 2011 Why 16 colors? The PSP supports even true-color textures afaik (of course you won't use true-color for simple environment textures but the support is there). Environment looks nice. I think you could take it a bit further color wise though, it looks very flat on this department. Good job on the rock texture, it looks really good! Quote
ElectroSheep Posted July 6, 2011 Report Posted July 6, 2011 16 colors 128X128 px texture are faster to load for the psp cache that's allow you to have a large set of texture. But I can't work on this again because the engine we used dont work on my computer Quote
Trempler Posted July 6, 2011 Report Posted July 6, 2011 My first try for a Plane Halflife 1... Ah and something else new: Looks a lil bit like ns Quote
⌐■_■ Posted July 6, 2011 Report Posted July 6, 2011 i like the david lynch kinda feel with the airplaine shot Quote
Trempler Posted July 6, 2011 Report Posted July 6, 2011 pretty cool... but why hl1? <- Totally dislike hl2 and hl1 is pretty easy to mod. Quote
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