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Posted

Me likey!

Just a slight nitpick though, the stone in the top, left hand corner, that light brown dirt is a bit too contrastive with the darker tones behind it. It stands out a touch too much me thinks, but I'm just being overly nitpickeryish, keep on keeping on!

Posted

For now I'm just going to do the diffuse, I can't really be bothered with spec/norm atm :D Just want to do plenty of texture practice. I will at some point though!

Here's this morning's texture WIP, got a lot left to do on it:

Rock_Smooth_Screenshot.jpg

Posted

It's great pogop !! to me you need some more depth, you can do it using colors (using complementary colors, but you already do that :) ), nuancy contrasts, and levels of detail; especially this, because that's what you lack already in your first attempt; the eye is catched by details and contrasts first; in your texture everything is worked (pretty well) with the same level of detail, you should try to detail some parts much more than others; in order to create a contrast, so a depth :)

good stuff !

  • 4 months later...
Posted

thallupdate1.png

bluethall2.png

poolroom2.png

I've spent the last few months on and off teaching myself how to make textures in UDK. I'd love some feedback before I move onto the scary and time-consuming task of creating and texturing static meshes for Unreal. Diffuse/normal/spec/occ maps available upon request if necessary.

*water texture in image 3 was not made by me which was included in UDK.

  • 2 months later...
Posted

Been working on a simple concrete wall texture. This is the first time I am using my penpad to make a texture; I'd be happy about any advice or hints. :)

I started off with this reference photo.

concrete_02.jpg

  • 1 month later...
  • 1 month later...
Posted

It's time to start my sci fi CE3 project i wanted to do since a long time :-D

The first step !!!

Sci-fi_Plate_01_PV.jpg

Looks a bit busy because of the bolts, I imagine a whole floor of this would look a little weird. Unless it's specifically to emphasise strength (eg: walls of a dinosaur-containing room or some shit) it'd be worth reducing the number of them I think.

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