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Posted

It seems the specular is too even I think, and the gloss is very low considering it's painted metal (of course depending on what kind of paint was used).

You could also try and add some very subtle normal detail where it's painted to try and further split up the regular metal surfaces with the painted ones.

I think you'd gain a lot by just defining edges more and playing around with varying the specular and glossiness on the different parts of metal.

Posted

Nah, it's getting there!

Btw, avoid having your scratches in your normal map. It makes sense at first, but it always look weirds, cos it will end up looking like indentations instead. Having the scratches barely visible in the dif, and very strong int he spec, is usually enough.

Keep kicking ass, and study your materials first!

PS. I also noticed your scratches are very blurry. When painting this kind of stuff, avoid using blurred brushes, use harder brushes instead, otherwise you'll get weird "fadings", if that makes any sense.

scrapetut.jpg

Posted

One thing that looks weird to me is how you have the paint chipped off mainly on the inside corners of the indent part, and almost none on the exposed corner. The stuff on the exposed/convex corner would be worn off long before the stuff in the concave corner.

wearv.jpg

red is where it is more likely to be worn, black is where your wear is :o

  • 2 weeks later...
Posted

Really like it but for actual ingame usuage you should consider doing the destruction one as a seperate map and then blend it in with vertex colors. Right now it would repeat pretty soon if you don't cover it up with decals.

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