e-freak Posted November 21, 2010 Report Posted November 21, 2010 judging from the maps it seems fine, but your shader set up doesn't work at all. metal has much glossier reflections, right now it looks like leather. Quote
Froyok Posted November 21, 2010 Report Posted November 21, 2010 Remind me more plastic than metal. Normal problem ? Or maybe you can try to just add sharpen blanks lines on the edges. Quote
ElectroSheep Posted November 21, 2010 Report Posted November 21, 2010 i'm glad to see that you made comments on the 2 things I found weird too I will give another try tomorrow. i have to read some tuto about materials anyway. Quote
PhilipK Posted November 22, 2010 Report Posted November 22, 2010 It seems the specular is too even I think, and the gloss is very low considering it's painted metal (of course depending on what kind of paint was used). You could also try and add some very subtle normal detail where it's painted to try and further split up the regular metal surfaces with the painted ones. I think you'd gain a lot by just defining edges more and playing around with varying the specular and glossiness on the different parts of metal. Quote
-HP- Posted November 22, 2010 Report Posted November 22, 2010 Maybe like this ? http://cg.tutsplus.com/articles/news/ho ... -textures/ Quote
ElectroSheep Posted November 22, 2010 Report Posted November 22, 2010 i take this link for a no but I'll take a look at the video, thanks. Quote
-HP- Posted November 22, 2010 Report Posted November 22, 2010 Nah, it's getting there! Btw, avoid having your scratches in your normal map. It makes sense at first, but it always look weirds, cos it will end up looking like indentations instead. Having the scratches barely visible in the dif, and very strong int he spec, is usually enough. Keep kicking ass, and study your materials first! PS. I also noticed your scratches are very blurry. When painting this kind of stuff, avoid using blurred brushes, use harder brushes instead, otherwise you'll get weird "fadings", if that makes any sense. Breadbird 1 Quote
twiz Posted November 23, 2010 Report Posted November 23, 2010 One thing that looks weird to me is how you have the paint chipped off mainly on the inside corners of the indent part, and almost none on the exposed corner. The stuff on the exposed/convex corner would be worn off long before the stuff in the concave corner. red is where it is more likely to be worn, black is where your wear is Quote
ElectroSheep Posted November 23, 2010 Report Posted November 23, 2010 So another try Breadbird 1 Quote
Em' Posted November 23, 2010 Report Posted November 23, 2010 Metal parts are okay, I think you just have a problem with the scratched painting... But the rest is okay Quote
ElectroSheep Posted December 6, 2010 Report Posted December 6, 2010 Bump § (woops ! green channel is flipped ) Want to make a little project in UE3, probably an abandonned place. Breadbird 1 Quote
-HP- Posted December 6, 2010 Report Posted December 6, 2010 Now, that's something great! Good job on that one! Did you sculpt an high poly? Quote
ElectroSheep Posted December 6, 2010 Report Posted December 6, 2010 I made it in photoshop. working with the Xnormal plugin is cool. And thank you Quote
e-freak Posted December 6, 2010 Report Posted December 6, 2010 Really like it but for actual ingame usuage you should consider doing the destruction one as a seperate map and then blend it in with vertex colors. Right now it would repeat pretty soon if you don't cover it up with decals. Quote
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