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Posted

scifi_floortile_diff.png

My first attempt at a texture completely done from scratch, which I actually remade a few times because I was either not satisfied with it or I lost the diffuse along the process. I'll call the set... "SciFi Bathtiles for Cats" :ninja:

Posted

Not bad Sind! You could try to overlay some photos to give an extra layer of detail. Just keep it subtle (like 10% or so of opacity) and it should look good :)

Here's a sci-fi wall texture I made for a scene I'm working on:

scifi_wall01.jpg

max's standard dx9 shader doesn't do specular maps justice though (too lazy to grab a proper shader)

Posted

This is my first ever 2d texture... From a high poly model baked onto a 2d plane. It just looks a little boring... Where am I going wrong? It's a wallpaper so it wouldn't be really grimy, I can't think of what to add!

shot1.jpg

Posted

too shiney, needs grime :oops: looks more like an ikea showroom painted wall than something you'd find in a game, if it's wallpaper make it look like wallpaper (stripes) bottom part rather than being freshly painted could be wood panels to give you some lines.

Posted

Hey, hope you don't mind but I did some work over the top of your texture. Your off to a solid start, I know you want it to be clean but don't be afraid to add a little grime, unless it's 100% brand new or in a lab clean room it's going to get scuffed and a little dirty. Most of what I have done is just overlay some slight grunge layers to add some colour variation, they are mostly on overlay blend mode with 10-30% opacity. I included some seams in the paper, and added some wood panels to the area of the bottom to sell the construction of the wall. The trim along the top is just a personal thing, and increased the contrast between the trim and the wood panels.

Pogo_TexIdeas.jpg

I can send you the .psd if you want, drop me a line next time your on msn.

Posted

This is my first ever 2d texture... From a high poly model baked onto a 2d plane. It just looks a little boring... Where am I going wrong? It's a wallpaper so it wouldn't be really grimy, I can't think of what to add!

shot1.jpg

judging from the style i would refer to my dod_kolsch textures. i don't have that many screenshots that show them in close detail, but you could add some vertical elements like beams as well as some trims at the top.

http://www.thomashess.net/wp-content/up ... street.jpg

http://www.thomashess.net/wp-content/up ... _dome2.jpg

Posted

Working on a few sci-fi tiling textures for a UDK scene. I'll be creating various modular wall/ceiling/floor pieces from these textures. Kind of an old school approach I know but saves a lot of time!

scifi_texture_wall07.jpg

scifi_texture_wall06.jpg

scifi_texture_floor02.jpg

scifi_texture_Trim02.jpg

The last screenshot is a bunch of trim textures placed together in the same material in case you are wondering.

Crits are always welcome!

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