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Posted

Too noisy for my taste, I can't even make up what is that supposed to be? Mud? Concrete? Metal?

Less is always more, and always study the kind of materials your trying to recreate. Check eat3d texturing dvd, and there's some good gnomon texturing dvd's too.

always study your materials and how they behave accordingly to different light!

Posted

No, it's just that your normal doesn't make any sense and the difuse has random highlights. I'd rather use half the texture size, get rid of the specular and use an additional noise-detail map (at 128²)

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