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DM ThinIce and CTF Decay


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Thanks a lot for the plug :)

vivi-> calm down :)

Each map took a month part time work, so four to five weekends and a couple of evenings. The final tweaks I did after the release took 2.5 days a map.

Work had to go fast since it was a contract job and ofcourse the textures and meshes were delivered to me so that saves some time.

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great work. architecture, lighting,.. everything is adding quality to already awesome textures. i prefer the metal-warm atmosphere of the second map but that 2nd shot of the first map looks terrific too with the panels and architecture.

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    • [CS:GO] Shore
      One of the projects I worked on after I made de_austria.

      Yeah, I know the timing is really bad (CS2!), but can't change it... 🙁

      In general a lot went wrong during this project. Had a lot of problems with the layout, but I think I found a good compromise in the end. Also learned many new things. Maybe I would even be ready to create a really good map now after all, but I think that it's gonna be the final one. I really like making maps, but it has become too time consuming over the years for just being a hobby. Unfortunately I never managed to get a job in the games industry. So that's it. I hope it's a worthy ending of 20 years of making maps for me. 🙂

      Shore is a bomb defusal map for CS:GO that takes place on Lofoten Islands, Norway. (Also have a Hostage version of this that works well imo)

      Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2955084102

      I took some inspiration from this place in Norway:


      Layout:


      Some pictures:
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