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BlisTer

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Everything posted by BlisTer

  1. Nothing fancy, mainly optimized for gameplay. *click for larger pics download Texture thanks: PhilipK
  2. In a continuation of my usual style, here's my 2fort version for Fortress Forever. download (bundled with my FF_Flare release) Several servers are running them already, so you can check them out in FF.
  3. BlisTer

    FF_Flare

    this is just another way to mask a vis blocker. 90% think it's well executed anyway. The func details are there now. They allowed me to be very flexible, they do the job aesthetically and since they only have 4 faces performance is good. i see no reason for them to be replaced.
  4. BlisTer

    FF_Flare

    Beta 5 is up for download. A few minor alterations here and there, mostly to the yard and flagroom: I also changed the blue light color somewhat. I kinda like it but i'm having doubts about the purple base color it's casting: comments are appreciated
  5. BlisTer

    FF_Flare

    Well after 4 betas i'm not only reaching the end of my possible number of planes, but also the end of my inspiration. So please indicate parts that are still a no-go without improvement, and please do so in a manner that doesn't consume too much planes and faces/vertices ps defrag: PMs @ FF forum
  6. BlisTer

    FF_Flare

    thx. i'll try a softer blue when others think so too. could you specify which screenshot you are referring to about the solid color sections? don't ask me, im not in the dev team performance is good. better than the standard HL2DM maps. lowest fps i get is around 50 on 1.8GHz + GF6800GT. If any of you has 10mins, you can always download and try it out for gameplay feel. hit the boost to get the FF gameplay speeds imo. Maybe in another map once FF releases. It's hard enough to estimate gameplay based on the movies the devs decide to release. What i did was take a look at those videos, estimate the average gameplay speed and make a gameplay design. After that came the dressing up. Let's just see what this brings us ingame, one step at a time
  7. BlisTer

    FF_Flare

    Hi all, just looking for some feedback. Designed for Fortress Forever CTF Leagueplay, currently in HL2DM status ofcourse. I'm currently at 90% for brushfaces and vertices, and at 98% planes. download beta 4
  8. i love what the FF team accomplished. really terrific. also how you added improved things, like how a friendly spy is indicated etc. only thing i dislike is the exagerated ragdoll acrobatics. can't you increase the weigth of death bodies or something ?
  9. me too First fps editor i used was Build for Duke3D, making some DM levels and then playing vs my bro over the null modem cable. as a matter of fact i'm setting it up again for memories sake
  10. great work. architecture, lighting,.. everything is adding quality to already awesome textures. i prefer the metal-warm atmosphere of the second map but that 2nd shot of the first map looks terrific too with the panels and architecture.
  11. HL2 Thx for some great feedback. i would love to improve on some things and expand it into a full map, but as i said, the FinalLightFace problem won't let me. I'll have to wait for a working solution for that before i can improve Modularity (I know e.g. CampaignJunkie had the same error at one time). If i could (see above), i'd tilt those big lights in the first shot so that sourcing is better. About the shaders, i was actually thinking about implementing my gold-liquid-refract material, visible here and here , behind the panels. i'll see whenever i get the map working again. Rotating fan shadow could work out nice indeed. not sure about the blue laser beam though. There is no skybox. A space skybox could work out nice but would have to depend on the style of an eventual mod. jumppad too. i tried to move away from hard shadows like in my previous maps. i agree that lighting is maybe too bland on the lower floor though, which is something i would definately work on if the FinalLightFace error is solved yeah, i had to make them with jpeg quality 90 for ppl on 56k. Best to have a quick download if you'd like to see it in more detail, the normalmaps and reflections work out nice ingame:) you're right with your guess About replacing the square panels with rectangular ones: that's certainly something i could try. If not on the walls then maybe on that ceiling. I'm just worried about people screaming "repetitive textures!" (like Squirrelly here;) ) when there are only rectangular ones. Other shapes are difficult imo, e.g. when you want to rotate skewed panels they don't "fit" anymore. varying sizes would still be repetitive imo. Still, some nice suggestions in there. Of course, i can only implement them if i solve this FinalLightFace error :/
  12. It has been a while since my last visit here. In the meantime i made this map (room actually). It got 2nd place in the snarkpit 2006 contest. download You can think of it as a futuristic flagroom or something. Sadly i can't expand it into a full map atm, because of a nasty FinalLightFace crash when i try to add (even simple) things.. comments are always welcome
  13. there are atleast as many ppl saying theme and lighting did succeed, that's how i think about it too. Many ppl, many opinions, the ways of the world As for detail check my previous post.
  14. heya, did you have a run around in it? it actually only uses a few textures, with the golden pulsating refract texture being the repeating theme everywhere -although sometimes only subtle present. I didnt want to go for the obvious elements of a spacestation, just a not-of-this-earth-architecture-base with this surreal presence in it. The large lights are present in most of the map and the other lights only use 2 different "lamps", they're just oriented differently to keep it interesting. i'm aware that i could have gone more in detail in some places, but i didnt do so to keep it a high fps map that runs smoothly for 8+ players. i agree that the bw lacks repetetiveness, but in my opinion this isnt necesseraly a bad thing : helps for orientation in dm
  15. hi all out of personal curiosity, i'd like your opinions download
  16. i'm sorry if i bump this thread but i just had to register and say that first pic (on the first page) has to be the nicest hallway i have ever seen. far better than stuff i have seen made in HL2.
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