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DM ThinIce and CTF Decay


Hourences
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Last year I made a bunch of multiplay levels for the fps Warpath and since the game has been released recently I can now finally show the stuff.

I did all the gameplay, floorplan, design etc and creating the architecture, lighting, texturing etc. Most environment textures and meshes were provided by the Digital Extremes Art team.

Credit especially to Jean 'Chicoverde' Rochefort for a lot of the mesh and texture work + help with various of bits like the caves

CTF DECAY :

http://www.gamedesign.be/Hourences/work ... /decay.htm

DM THIN ICE :

http://www.gamedesign.be/Hourences/work ... hinice.htm

Small selection of the pics found in above links:

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thinice3.jpg

thinice14.jpg

decay4.jpg

decay9.jpg

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NOTE: These level images do not represent the levels found in the game. They do however represent my work. I gave both levels an extra week of polish and fixing after the game got released because I was unhappy with the retail's level state.

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Wow. Very nice work. Superb brushwork.

3rd pic is amazing, the shadows on the rock wall from the hole up above.. awesome.

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      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0

      As always, free for non-commercial use with attribution. 
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