Hourences Posted August 11, 2006 Report Posted August 11, 2006 Last year I made a bunch of multiplay levels for the fps Warpath and since the game has been released recently I can now finally show the stuff. I did all the gameplay, floorplan, design etc and creating the architecture, lighting, texturing etc. Most environment textures and meshes were provided by the Digital Extremes Art team. Credit especially to Jean 'Chicoverde' Rochefort for a lot of the mesh and texture work + help with various of bits like the caves CTF DECAY : http://www.gamedesign.be/Hourences/work ... /decay.htm DM THIN ICE : http://www.gamedesign.be/Hourences/work ... hinice.htm Small selection of the pics found in above links: ______________________________________________________________ ______________________________________________________________ NOTE: These level images do not represent the levels found in the game. They do however represent my work. I gave both levels an extra week of polish and fixing after the game got released because I was unhappy with the retail's level state.
twiz Posted August 11, 2006 Report Posted August 11, 2006 Wow. Very nice work. Superb brushwork. 3rd pic is amazing, the shadows on the rock wall from the hole up above.. awesome.
Grinwhrl Posted August 11, 2006 Report Posted August 11, 2006 very nice, and expected from your talent
KoKo5oVaR Posted August 11, 2006 Report Posted August 11, 2006 I'm never disappointed by your work hourences, very very nice, especially the first and third pics, it's impressing to see how you changed the atmosphere between the two maps just by modifing the lighting
PhilipK Posted August 11, 2006 Report Posted August 11, 2006 the third shot is just mmmmm The rest aren't bad either
von*ferret Posted August 11, 2006 Report Posted August 11, 2006 gorgeous. Reminds me of natural selectin.
hessi Posted August 11, 2006 Report Posted August 11, 2006 its hl2. i noticed the dust particles -> source default dust.
TomWithTheWeather Posted August 11, 2006 Report Posted August 11, 2006 unreal 2? unreal 3? its hl2. i noticed the dust particles -> source default dust. sexiest source maps It's Unreal Engine 2, probably 2.5.
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