Jump to content

Recommended Posts

Posted

How?

Rendering->Effects->Effects Tab->Add...

Add blur then scroll down and go to the Blur Parameters rollout and set blur only to work on Luminance.

Set Brightness to 100%, Blend to 60%, Min 60%, Max 100% and Feather Radius to 100%. Go from there.

Use the "Update Effect" to update the effect whenever you change a value. :celebrate:

Posted

How?

Rendering->Effects->Effects Tab->Add...

Add blur then scroll down and go to the Blur Parameters rollout and set blur only to work on Luminance.

Set Brightness to 100%, Blend to 60%, Min 60%, Max 100% and Feather Radius to 100%. Go from there.

Use the "Update Effect" to update the effect whenever you change a value. :celebrate:

yeah..

no.

i didnt do that.

what i did was..

i went to the utilities tab.. the one where you fin the polycount counter and whatnot. and then i added a new button. i added the tool Scene Effect Loader.

With this tool you can add post effects to the viewport.

load the effects which are under maps\fx\scenes on your max directory.

then just activate the effects ticking the checkbox that says effects. if you wish to edit the fx file. just double click the effect on the list. and bam!

Posted

yeah..

no.

i didnt do that.

what i did was..

i went to the utilities tab.. the one where you fin the polycount counter and whatnot. and then i added a new button. i added the tool Scene Effect Loader.

With this tool you can add post effects to the viewport.

load the effects which are under maps\fx\scenes on your max directory.

then just activate the effects ticking the checkbox that says effects. if you wish to edit the fx file. just double click the effect on the list. and bam!

Well theres always one way to skin a cat :D

Posted

I was pretty bored tonight and decided to try some cave modeling on max... thanks hourences for the great tutorial :)

cave_wip1.jpg

Now I need to figure out vertexpainting and add lots of details to it so I can have something good for my portfolio :)

Posted

@kurt_loeffler: I first thought that would be an outdoor lantern or something like that. The concrete really seems a little bit out of place for a trashcan, but nevertheless I like that model. Great texture work!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Mapcore Supporters

    aphexjh       Badroenis       celery⭐      EGO DEATH ⭐      Freaky_Banana      FMPONE ⭐      Harry Godden      JimWood ⭐      JSadones      poLemin      Vaya

    Funds go towards hosting and license costs, Discord server boosts, and more. If you'd like to donate, check out our Patreon announcement.

×
×
  • Create New...