Pomperi Posted December 15, 2007 Report Posted December 15, 2007 Nice work, btw, You sweds have all the same texturing style.. Thanks, but is that a good or a bad thing? Quote
Buddy Posted December 15, 2007 Report Posted December 15, 2007 I dig this style so it's ok (but in most cases i can never tell if it's clay's philip's decs's or your work ) Quote
the0rthopaedicsurgeon Posted December 19, 2007 Report Posted December 19, 2007 i made this chair prop yesterday for my l4d map, since the photo reference is what i'm using as a reference for the map itself. since i'm building the map in css i can't use phong shaders; so i'll wait until l4d is released to add those. Quote
Minos Posted December 19, 2007 Report Posted December 19, 2007 Looks pretty consistent, too bad the texture looks a bit low res but you can't use a 1024^2 map for a single chair I suppose ;( Quote
skdr Posted December 21, 2007 Report Posted December 21, 2007 added some bloom on 3dsmax viewport using the scene effect loader and took some shoots How? Quote
Wunderboy Posted December 21, 2007 Report Posted December 21, 2007 How? Rendering->Effects->Effects Tab->Add... Add blur then scroll down and go to the Blur Parameters rollout and set blur only to work on Luminance. Set Brightness to 100%, Blend to 60%, Min 60%, Max 100% and Feather Radius to 100%. Go from there. Use the "Update Effect" to update the effect whenever you change a value. Quote
bitmap Posted December 21, 2007 Report Posted December 21, 2007 How? Rendering->Effects->Effects Tab->Add... Add blur then scroll down and go to the Blur Parameters rollout and set blur only to work on Luminance. Set Brightness to 100%, Blend to 60%, Min 60%, Max 100% and Feather Radius to 100%. Go from there. Use the "Update Effect" to update the effect whenever you change a value. yeah.. no. i didnt do that. what i did was.. i went to the utilities tab.. the one where you fin the polycount counter and whatnot. and then i added a new button. i added the tool Scene Effect Loader. With this tool you can add post effects to the viewport. load the effects which are under maps\fx\scenes on your max directory. then just activate the effects ticking the checkbox that says effects. if you wish to edit the fx file. just double click the effect on the list. and bam! Quote
Wunderboy Posted December 21, 2007 Report Posted December 21, 2007 yeah.. no. i didnt do that. what i did was.. i went to the utilities tab.. the one where you fin the polycount counter and whatnot. and then i added a new button. i added the tool Scene Effect Loader. With this tool you can add post effects to the viewport. load the effects which are under maps\fx\scenes on your max directory. then just activate the effects ticking the checkbox that says effects. if you wish to edit the fx file. just double click the effect on the list. and bam! Well theres always one way to skin a cat Quote
Sa74n Posted December 21, 2007 Report Posted December 21, 2007 trying to get into zb yue paintings used as ref. used some random head base model from a zb board Quote
Minos Posted December 21, 2007 Report Posted December 21, 2007 lol looks nice. I have also been trying to get into zbrush coincidently Quote
Minos Posted December 22, 2007 Report Posted December 22, 2007 Made this for a game-artist.net speed modeling contest wireframe Quote
Minos Posted December 23, 2007 Report Posted December 23, 2007 I was pretty bored tonight and decided to try some cave modeling on max... thanks hourences for the great tutorial Now I need to figure out vertexpainting and add lots of details to it so I can have something good for my portfolio Quote
kurt_loeffler Posted December 23, 2007 Report Posted December 23, 2007 another GoW inspired asset because the world of gears has a complete lack of trashcans. Quote
Sindwiller Posted December 23, 2007 Report Posted December 23, 2007 I don't know how that would fit into a Earth city (a concrete trashcan? - I haven't played GoW though ). Anyway, looks pretty bad ass if you ask me Quote
BJA Posted December 23, 2007 Report Posted December 23, 2007 @kurt_loeffler: I first thought that would be an outdoor lantern or something like that. The concrete really seems a little bit out of place for a trashcan, but nevertheless I like that model. Great texture work! Quote
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