I3yG-MaK Posted November 12, 2007 Report Posted November 12, 2007 Mew wip!! now the turret is almost finished, next wip with some new parts of the tank !!( ) C&C and the wire ( without mm ) Quote
Whoot Posted November 12, 2007 Report Posted November 12, 2007 Mew wip!! now the turret is almost finished, next wip with some new parts of the tank !!( ) Hey man, nice start, but you're missing out some details. Pic sais it all i guess. Scan is taken from "Achtung Panzer no.6". If you want more info/scans, pm me, i got loads Quote
Rick_D Posted November 13, 2007 Report Posted November 13, 2007 the wireframe shows a lot of waste in places whether it's simply a base for sculpting for normals it could do with some optimisation to prevent you ending up with huge polycounts when you subdivide. Also noticed some iffy triangulation where you have a 5 sided ngon which is creating nasty smoothing, and will probably create anomalies when subdividing. Not trying to be overly picky - the model looks nice (aside from the technical aspects already pointed out) but I think it's always worth keeping your meshes as clean as possible to get into the habit, and to continue it with all your models. Quote
I3yG-MaK Posted November 13, 2007 Report Posted November 13, 2007 the ngon its cause y deleted a vertice by accident, now its fixed. Thanks all for the coments, working on it. Quote
Pomperi Posted December 2, 2007 Report Posted December 2, 2007 Here's a little WIP: Piano is 1006 tris and 1024 color map. Bench has 204 tris and 512 color map. Normal and specular maps will come in short. Quote
Pericolos0 Posted December 2, 2007 Report Posted December 2, 2007 ooh that looks awesome . Textures are mega-huge though, 512 for a little bench? Quote
Pomperi Posted December 2, 2007 Report Posted December 2, 2007 Thanks =) It's going to be used for a cinematic render, and in-game, so I figured it's better to start out large because you can always go down in size for the in-game model. Quote
Zeta Posted December 2, 2007 Report Posted December 2, 2007 add some torn sheet music and its perfect Quote
bitmap Posted December 3, 2007 Report Posted December 3, 2007 oh shit. this is my 100th post. lol Quote
dissonance Posted December 3, 2007 Report Posted December 3, 2007 So... what is it? I mean, it looks nice, but I'm not sure what it is. Quote
bitmap Posted December 3, 2007 Report Posted December 3, 2007 This trio of bins are called ecoponto. and you can find them here in portugall all arround. they used for recycling. each bin is used for one kind of trash. yellow: plastic and metal green: glass blue: paper and cardboard they are approximately 1.70m high. i used 3dmax Quote
Quickie Posted December 3, 2007 Report Posted December 3, 2007 pretty heavy wip (havent even started the texture yet), also trying out zbrush a bit.. its not the best ever but ohwell. i forgot wire render and polycount btw lol, kbai Quote
Steppenwolf Posted December 3, 2007 Report Posted December 3, 2007 My problem with this is that i cant see what happend there. I have no idea what could have caused a destruction like this. It doesn't look like caused by a bomb, earthquke or erosion. Looks more like something/someone has biten it out, especialy the upper part. Also the metal parts look very thin. I'm no static expert but i would think they couldn't stabilize such a massive concrete piece. Quote
fonfa Posted December 3, 2007 Report Posted December 3, 2007 oh shit. this is my 100th post. lol lusitanos pirados wires plz Quote
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