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Posted

nice acumen, I like the cartoony look to it. :D

Snipa, thats a nice bomb. /waits for skin

entitiy, good speed model but for some reason i like the nonsmoothed version better, maybe perhaps its the claws look better to me. Its still good nonetheless :-D

Posted

entity the smoothed version loses its muscle definition. THe lowpoly still has the hints to it. Might keep that in mind.

I know, as I stated in my post I will be using Silo 2 to sculpt on it, so just think of it as a base mesh :)

Posted

Nice,

I started a new character, this is what i got so far.

the model that you see now is 2002 faces.

Any critic's or useful tip's are welcome because i like to make it better.

( i know there is a line, i mirrored it, and there is a dark spot at the side of the chest )

I pushed them all into a 800x600 basic render.

newcharacter.jpg

thanks :roll:

Posted

I think the ribcage might be too low and the bottom area of the pecs should be rounder. You also might not need that many edges if you're going for a game model, remember that it's best to keep the edges evenly spaced. I can see this in the abs section, where you could probably merge the middle edges for a cleaner topology.

The legs also look too bent towards each other, around the kneecap.

Posted

Thanks entity,

Ill be fixing those point's.

Why those legs are so bend are because of the reference picture i use, maybe i should replace it with another.

And those edges, i have never knew that it's better to keep them evenly spaced, why is that?

Posted

That looks very nice to me. Actually, my first thought was "and again a shitty hair shader...". Then i saw, that the hair is actually alpha mapped. Nice work!

And, the proportions are ok IMHO. Or, you never saw a east european or a asian? :?

Wfr, Sindwiller

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