Edude Posted April 7, 2022 Author Report Posted April 7, 2022 Soldat Du Christ, Jim F Kennedy, will2k and 5 others 6 2 Quote
sethen Posted April 9, 2022 Report Posted April 9, 2022 On 4/6/2022 at 11:26 PM, Edude said: Gave me uncharted 1 vibes. Such great attention to detail, both minimal and overall. Kudo's to you! Edude 1 Quote
Edude Posted July 28, 2022 Author Report Posted July 28, 2022 On 4/8/2022 at 10:18 PM, sethen said: Gave me uncharted 1 vibes. Such great attention to detail, both minimal and overall. Kudo's to you! Thanks for the feedback sethen! Quote
Edude Posted July 28, 2022 Author Report Posted July 28, 2022 (edited) Maginot (Wingman) - Released! After a long journey to finish the development, I'm satisfied with the results and pleased to present: de_Maginot. Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2841387399&searchtext= Map Trailer: Balkan terrorists have occupied a deactivated bunker from WWII. Storing ammo, bombs and even WMDs, they are scheming an attack against Paris. After verifying the accuracy of an anonymous report, the GIGN planned an operation to reclaim this no longer desert bunker. This map was inspired by the controversial Maginot Line located in France and has been in development since July 2020. Designed for Wingman but has 4v4 support. Special Thanks: Sora, Vinhado, Daren2340, Hibiki, Geison66, Loki, Celery, Baulin, Akgb, R2d02, Tomotoloco, Squidski and Fmpone. Hope you have fun in this historic place! Edited July 30, 2022 by Edude zombi, Mr.Yeah!, Gawshaark and 21 others 11 13 Quote
Donskioni Posted July 29, 2022 Report Posted July 29, 2022 Such a solid job applying grime dirt ect! Love some of the sign details ect ... great work! Edude 1 Quote
celery Posted August 1, 2022 Report Posted August 1, 2022 Awesome attention to detail. Throwback to 2000s/2010s WWII FPS games in the best way possible. Edude 1 Quote
Edude Posted August 1, 2022 Author Report Posted August 1, 2022 1 hour ago, celery said: Awesome attention to detail. Throwback to 2000s/2010s WWII FPS games in the best way possible. They were the biggest source of inspiration! Thanks for the support guys! Quote
FMPONE Posted August 3, 2022 Report Posted August 3, 2022 Spotlighted! This level has been really fun to watch evolve. I'm really a sucker for this sort of highly detailed environment. By way of crit, I think the full-black wires on the wall are looking a little dated. It would be better to unwrap and texture them, although it's probably annoying compared to just full-black color. I typically avoid using full-black anything in terms of environment art, unless it's to fake very distant shadows. Edude 1 Quote
Byron Posted August 4, 2022 Report Posted August 4, 2022 Looks amazing. I think the walls are a little low in the 'Outside' area, especially when you can pixel walk on some of the edges, creating weird engagements. Otherwise though, awesome map! Edude 1 Quote
Edude Posted August 4, 2022 Author Report Posted August 4, 2022 (edited) On 8/3/2022 at 10:11 AM, FMPONE said: Spotlighted! This level has been really fun to watch evolve. I'm really a sucker for this sort of highly detailed environment. By way of crit, I think the full-black wires on the wall are looking a little dated. It would be better to unwrap and texture them, although it's probably annoying compared to just full-black color. I typically avoid using full-black anything in terms of environment art, unless it's to fake very distant shadows. Thanks for spotlighting Maginot and for your feedback! I admire your work and it always inspired me! About the black wires issue... Only after publishing Maginot I noticed that the monitor I've been using for two years is configurated in a way that the dark coloring levels are at least 20% lighter than it should be. No matter how many times I change this setting, it always returns to this configuration. In short, from my monitor's POV the map has a good visibility, including the wire's colour - that unfortunately shouldn't look full-black. I found this a bit too late, but I'll soon update the map to fix it (and also buy a new monitor making this cheap one my second...). 17 hours ago, Byron said: Looks amazing. I think the walls are a little low in the 'Outside' area, especially when you can pixel walk on some of the edges, creating weird engagements. Otherwise though, awesome map! Thanks Byron! And thanks for pointing out. Fixing it for the next version! Edited August 4, 2022 by Edude Quote
Edude Posted February 1, 2023 Author Report Posted February 1, 2023 (edited) Today I was checking some old versions of Maginot and took the opportunity to record a small timelapse video of some areas. Check out! A few of the scenes were already being built on 2020, but I decided to categorize them as "2021" for better cohesion. Edited February 1, 2023 by Edude cl0sur3, Mr.Yeah!, Freaky_Banana and 6 others 6 3 Quote
blackdog Posted February 3, 2023 Report Posted February 3, 2023 Ace! How did you do the camera movement @Edude? Edude 1 Quote
Edude Posted February 4, 2023 Author Report Posted February 4, 2023 Thanks for asking @blackdog. I simply followed this tutorial below by Mr. Maxim (BananaGaming) and applied the same positions and seconds to older map versions. Unfortunately, the coordinates changed during development so I couldn't line up a few scenes perfectly, but managed to get really close and editing the shots in Sony Vegas helped too. Donskioni and blackdog 1 1 Quote
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