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Edude

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Everything posted by Edude

  1. Maginot is now ready for CS2! Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=3195399109
  2. Thanks for asking @blackdog. I simply followed this tutorial below by Mr. Maxim (BananaGaming) and applied the same positions and seconds to older map versions. Unfortunately, the coordinates changed during development so I couldn't line up a few scenes perfectly, but managed to get really close and editing the shots in Sony Vegas helped too.
  3. Today I was checking some old versions of Maginot and took the opportunity to record a small timelapse video of some areas. Check out! A few of the scenes were already being built on 2020, but I decided to categorize them as "2021" for better cohesion.
  4. Thanks for spotlighting Maginot and for your feedback! I admire your work and it always inspired me! About the black wires issue... Only after publishing Maginot I noticed that the monitor I've been using for two years is configurated in a way that the dark coloring levels are at least 20% lighter than it should be. No matter how many times I change this setting, it always returns to this configuration. In short, from my monitor's POV the map has a good visibility, including the wire's colour - that unfortunately shouldn't look full-black. I found this a bit too late, but I'll soon update the map to fix it (and also buy a new monitor making this cheap one my second...). Thanks Byron! And thanks for pointing out. Fixing it for the next version!
  5. They were the biggest source of inspiration! Thanks for the support guys!
  6. Maginot (Wingman) - Released! After a long journey to finish the development, I'm satisfied with the results and pleased to present: de_Maginot. Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2841387399&searchtext= Map Trailer: Balkan terrorists have occupied a deactivated bunker from WWII. Storing ammo, bombs and even WMDs, they are scheming an attack against Paris. After verifying the accuracy of an anonymous report, the GIGN planned an operation to reclaim this no longer desert bunker. This map was inspired by the controversial Maginot Line located in France and has been in development since July 2020. Designed for Wingman but has 4v4 support. Special Thanks: Sora, Vinhado, Daren2340, Hibiki, Geison66, Loki, Celery, Baulin, Akgb, R2d02, Tomotoloco, Squidski and Fmpone. Hope you have fun in this historic place!
  7. Thanks for the feedback sethen!
  8. Thanks for the support! I was inspired by many references, one of them being Prodigy! The work continues on the map and now I'm detailing interiors. Screenshots of the tunnels below. Some scenes are visibly more done than others, and I feel that the end of the project is still a long way off. Arranging each piece of wires and conduits is a lot of work and I will probably have to use prop combining in the future. Does anyone know tips on how to do it?
  9. Some more screenshots!
  10. More WIP screenshots!
  11. Some new screenshots! Due to personal problems, I had to pause the development of this map a few times. I hope to complete it in mid 2022!
  12. Thanks for the great suggestions! I'm considering them on a next update!
  13. Thanks for the support, blackdog! I completely agree with you... I thought that using vulcanic stone models would be better too. But I was worried with general optimization and decided to use the current blend texture because it helps the player identify the "lava trap"*. *Every 2 minutes a bunch of lava fill the areas represented by the darker ground texture.
  14. Happy new year guys! I just finished an update to Bloodline that improves lighting in general, adds more detail to the environment and fix some minor bugs! I also took the opportunity to publish a version that takes place at dusk so it does not disturb that boring TV show nobody cares about ... Bloodline Original: https://steamcommunity.com/workshop/filedetails/?id=2112785597 Bloodline Evening: https://steamcommunity.com/sharedfiles/filedetails/?id=2344144205 I hope you like the improvements and good luck in your next matches!
  15. Screenshots of some areas's progress - there is still a lot to do... It will be hard to optimize and polish when the time comes since I'm using a lot of displacements.
  16. Yeah me too, I find this theme definitely interesting. Lately I've been noticing that, I may follow your idea and jump around the areas! About the deadline... I'm a little worried because I've been suffering from tendonitis these days, I have to make a break from time to time.
  17. Thanks for your comment! I'll keep my strategy for now and I'll try to finish the map in time for the contest - but with no pressure. New updates to this topic may come soon according to the map's progress.
  18. Hello everybody! I'm creating a map (based on the Maginot Line) for the Wingman's Contest - provided by Source Engine's Discord. I started the map 3 weeks ago and I'm on the detailing phase, slowly progreeding area by area, worried with the time left. I decided to follow this strategy: detail 75% of every area and after that (and gaining some time) I'd put some final touches + polishment + optimization. I wonder, should I keep doing it in a hurry or is it better to make it with no rush and patience (losing the deadline)? There's still a lot to do and I'd like to hear your opinions...
  19. Hahahah It's totally inspired by Wario Stadium and also by Tiny Arena from Crash Team Racing (which is the most "Wario Stadium" thing you can get outside Mario Kart). Hope you enjoy playing the map!
  20. Hello everyone! I just finished my new map for CSGO. It is a fun map, with a lot of interactions and a unique theme. I invite you and your friends to play a game of Bloodline! Workshop Link: https://steamcommunity.com/workshop/filedetails/?id=2112785597 DESCRIPTION Fight in the Parkists Arena in this battle of Bloodline! The most violent and controversial sport of all! When you hear the crowd remember to fight for the field, avoid the lava, press the explosive buttons and make the best score of the match! They will shout your name for sure competitor! MAP SIZE: Large RECOMMENDED NUMBER OF PLAYERS: 12 - 16 AVAILABLE GAMEMODES: Deathmatch (most recommended); Arms Race; Demolition; Flying Scoutsman; Custom Casual/Competitive (1 bombsite only). Bloodline was developed for an old Half Life 2 MOD (KumaWar2). Because of that I preferred to reutilize some of its assets, slightly improving the look of them! More updates may come in the future! Have fun!
  21. Did Valve updated CSGO SDK recently? Hammer now supports normal map and I believe other textures in the "Shaded Textured Polygons" option. Does it have any relation with Source 2 ?? I'm totally sure this was added recently.
  22. Thank you so much for your support Wintrius! ? It may take a while for a next update. I'm avoiding updating for now while many areas of the map are still "placeholders". But I'll post here when I release newer versions! Nice to see another Brazilian in this post! Thank you for your support Nication! ? It really is a lot of work! The number of assets never ends and because of that, I am late for the deadline. However, I may release Classified after the contest between March and April if everything goes as planned!!
  23. Really nice job! I lost when I saw the layout explanation hahaha! We should all use the triple circle cactus from now on! ??
  24. NEW SCREENSHOTS! Detailing the map is always the best part and as I go through this process I see how many things still need to be done. I'm busy this month and because of that, I won't be able to finish Classified before the deadline. I believe it will be ready between March and April for a Steam Workshop release! Good luck to all mappers who are still working on their projects. I will continue to post updates on this topic as the map gets ready! See ya! ?
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