Jump to content

Recommended Posts

Posted

Hello everybody!
I'm creating a map (based on the Maginot Line) for the Wingman's Contest - provided by Source Engine's Discord.

I started the map 3 weeks ago and I'm on the detailing phase, slowly progreeding area by area, worried with the time left. I decided to follow this strategy: detail 75% of every area and after that (and gaining some time) I'd put some final touches + polishment + optimization.  

Spoiler

20200731003005_1.jpg.223a4eed3e0cb6c9ee9817e5e14cc227.jpg

20200731003046_1.jpg.d65a69638b994ba34dd673dd02327ef2.jpg

20200731003025_1.jpg.37075e6a518676a4280c60aba41c78ef.jpg

wingman_test_radar.png.a0e46565b87f1e411c3e4c701efa196a.png

I wonder, should I keep doing it in a hurry or is it better to make it with no rush and patience (losing the deadline)? There's still a lot to do and I'd like to hear your opinions...

Posted

Looks cool so far. If it's important for you to have this map entered in the contest, I would just keep doing what you're doing, giving each area a rough pass until the whole map has some degree of art. Then if there's still time you can polish it up more. And of course, once the contest is over you can continue to work on it. It doesn't have to be a competition winner to be considered for future mapcore wingman hub map pools.

Posted

Cool theme ? I like the whole WWII revisited aesthetic.

As far as detailing, I find it easier to stay motivated by jumping around between different areas as I get ideas. On the other hand, I think this also led me to go a bit overboard in some places while overlooking more practical optimization/gameplay work that needed to be done.

There's still almost two full months, and if you've got all that done in 3 weeks, seems like you should be on track to finish in time working at your current pace.

Posted (edited)
On 7/31/2020 at 2:35 AM, Kokopelli said:

Looks cool so far. If it's important for you to have this map entered in the contest, I would just keep doing what you're doing, giving each area a rough pass until the whole map has some degree of art. Then if there's still time you can polish it up more. And of course, once the contest is over you can continue to work on it. It doesn't have to be a competition winner to be considered for future mapcore wingman hub map pools.


Thanks for your comment! I'll keep my strategy for now and I'll try to finish the map in time for the contest - but with no pressure. New updates to this topic may come soon according to the map's progress.

Edited by Edude
Posted (edited)
On 8/2/2020 at 12:09 AM, wazeecha said:

Cool theme ? I like the whole WWII revisited aesthetic.

As far as detailing, I find it easier to stay motivated by jumping around between different areas as I get ideas. On the other hand, I think this also led me to go a bit overboard in some places while overlooking more practical optimization/gameplay work that needed to be done.

There's still almost two full months, and if you've got all that done in 3 weeks, seems like you should be on track to finish in time working at your current pace.

Yeah me too, I find this theme definitely interesting.
Lately I've been noticing that, I may follow your idea and jump around the areas!

About the deadline... I'm a little worried because I've been suffering from tendonitis these days, I have to make a break from time to time.

Edited by Edude
Posted (edited)

Really nice job with the time you've spent so far on this, it's really impressive. Just be aware about player orientation, closed environments tend to be really unforgiving for players, so you should try to make every area unique and have something memorable on them, like a hero prop. One example of this issue happening on a closed map is Goliath, a wingman map with a really similiar theme. I've played it before and the layout works well with the gamemode, but the main problem with the map is player orientation, besides the central room (bombsite) it's really hard to know where you're at on all of the closed bunker corridors and rooms.

Edited by Coachi
  • 1 year later...
  • 4 weeks later...
  • 1 month later...
  • 3 weeks later...
Posted

Thanks for the support! I was inspired by many references, one of them being Prodigy!

The work continues on the map and now I'm detailing interiors. Screenshots of the tunnels below.
Some scenes are visibly more done than others, and I feel that the end of the project is still a long way off.


20220309034323_1.jpg.3ddeb45ec6fae260be51ad20294a324c.jpg

20220309034847_1.jpg.716a98674e3b5d3fdf5581773e3a73c2.jpg

20220309034822_1.jpg.129d0f0a3f3fde32fb6e2933cc5a2406.jpg

20220309034540_1.jpg.58c144cb784e37baa4aa58f6299b63d8.jpg

20220309034403_1.jpg.cf784124118a6fd0a18262c4d3793215.jpg

20220309034421_1.jpg.902e4f3c05ca4d8b1ddf559cd6bf7bd2.jpg

20220309034337_1.jpg.89e42369af4e441164a16e5041eac2c6.jpg

 

Arranging each piece of wires and conduits is a lot of work and I will probably have to use prop combining in the future. Does anyone know tips on how to do it?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...