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  • 1 month later...
  • 2 weeks later...
5 hours ago, Interfearance said:

It would look a million times better if it was better lit. Perhaps the sign in some way emits light...

Yeah, this was a fast compile I did with Deadknife, and also the ethos casts some really ugly shadows on the wall. Those are already fixed tho, and we're working on the lighting.

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  • 4 weeks later...
On 5/5/2020 at 9:45 AM, blackdog said:

What text_fish said, I would add: are those doorways supposed to have a sliding door or something? because the danger strips seem out of place. The doorstep seems slightly raised but don't think it warrants the danger strip treatment.

Took your feedback into account.
We'll experiment with the green color after the next update since we just textured some new models in middle with the current color scheme. Already fixed the danger strips in that office door.

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    • [CS:GO] Shore
      One of the projects I worked on after I made de_austria.

      Yeah, I know the timing is really bad (CS2!), but can't change it... 🙁

      In general a lot went wrong during this project. Had a lot of problems with the layout, but I think I found a good compromise in the end. Also learned many new things. Maybe I would even be ready to create a really good map now after all, but I think that it's gonna be the final one. I really like making maps, but it has become too time consuming over the years for just being a hobby. Unfortunately I never managed to get a job in the games industry. So that's it. I hope it's a worthy ending of 20 years of making maps for me. 🙂

      Shore is a bomb defusal map for CS:GO that takes place on Lofoten Islands, Norway. (Also have a Hostage version of this that works well imo)

      Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2955084102

      I took some inspiration from this place in Norway:


      Some pictures:
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