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Removed T catwalk as it was unnecessary and basically one way. You'd have to go through T spawn to rotate. So I decided to cut it out, both for gameplay and simplicity.

Widened some corridors, but a few more still need to be widened.

ContestMapRadar3.jpg

Bombsite B Concept: "Engine 1" (There is 2 just for logic. Second one not shown on map though.)

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Minor changes and a very little bit of cover added. More cover will be added soon.

And an idea I got: Since this is exotic places and gameplay, what if I added a centralized buyzone for both teams an equal distance apart? Thoughts?

ContestMapRadar4.jpg

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Workshop update: https://steamcommunity.com/sharedfiles/filedetails/?id=1783407163

Changes:

More props and cover added. Replaced all lights with red, much like a real submarine in deep waters. Not too red though, as we still need to see where to shoot.

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ContestMapRadar6.jpg

Also, two details at both spawns. Ts have an emergency minisub, and CTs have an armory.

20190629215447_1.jpg

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