JorisCeoen Posted November 16, 2019 Report Posted November 16, 2019 On 11/14/2019 at 4:27 AM, JonyDrake said: Tar radar broke a little on my side, but here are some of the layout changes. I've had this exact same issue as of late. I don't know what the fix for it is. Going back to the old radar is a big no-no for me. Hopefully I'll be able to get to the bottom of the issue. For me too, all of a sudden (without ever really changing major stuff in the scene or even changing the entity for that matter) the whole layout is offset and out of bounds. Mildly Anxious 1
H1PP0P0T4MU5 Posted November 16, 2019 Report Posted November 16, 2019 2 hours ago, JorisCeoen said: I've had this exact same issue as of late. I don't know what the fix for it is. Going back to the old radar is a big no-no for me. Hopefully I'll be able to get to the bottom of the issue. For me too, all of a sudden (without ever really changing major stuff in the scene or even changing the entity for that matter) the whole layout is offset and out of bounds. Change the antialiasing in tar_config to none. Gawshaark, DeadKnife, Mildly Anxious and 1 other 1 3
Karthoum Posted November 17, 2019 Report Posted November 17, 2019 14 hours ago, JorisCeoen said: I've had this exact same issue as of late. I don't know what the fix for it is. Going back to the old radar is a big no-no for me. Hopefully I'll be able to get to the bottom of the issue. For me too, all of a sudden (without ever really changing major stuff in the scene or even changing the entity for that matter) the whole layout is offset and out of bounds. I went back to old radar to overlay the new one/copy the old radar values onto new one. Mildly Anxious 1
Mildly Anxious Posted November 19, 2019 Report Posted November 19, 2019 TY guys, It worked Also, here are some updates 1- Radar Update. 2- Some detailing on the now called B main. Spoiler Spoiler Lefty 1
DeadKnife Posted November 19, 2019 Author Report Posted November 19, 2019 Bit of an improvement with a brighter submarine, and a hatch. Spoiler Freaky_Banana 1
Mildly Anxious Posted November 19, 2019 Report Posted November 19, 2019 We're slowly but surely starting to detail the map -T spawn detailing WIP Spoiler Gawshaark, DutchCrazyGamer and ynel 3
Mildly Anxious Posted November 20, 2019 Report Posted November 20, 2019 This is T spawn, terrorist start on the gates of the underwater/underground facility "Ethos". Lefty, DutchCrazyGamer and DeadKnife 3
Mildly Anxious Posted November 21, 2019 Report Posted November 21, 2019 This may be asking too much, but if anyone is intrested in helping us with detailing the map (Mostly modelling), it would be appreciated. This theme is really interesting, yet really hard to pull off, so we'll need some help to finish the map as we picture it in our minds for the contest deadline.
H1PP0P0T4MU5 Posted November 21, 2019 Report Posted November 21, 2019 57 minutes ago, JonyDrake said: This may be asking too much, but if anyone is intrested in helping us with detailing the map (Mostly modelling), it would be appreciated. This theme is really interesting, yet really hard to pull off, so we'll need some help to finish the map as we picture it in our minds for the contest deadline. I could try helping, as it seems that i wont be finishing any of my entries to the competition. However i can't promise anything too good (i could try modelling something, might not turn out good tho).
Mildly Anxious Posted November 26, 2019 Report Posted November 26, 2019 De_Submerged is now submerged. DeadKnife, Freaky_Banana, Edude and 10 others 9 4
Mildly Anxious Posted December 5, 2019 Report Posted December 5, 2019 Had a few playtests, the map is just OK, and we could technically go with that for detailing, but we're gonna try to make it as good as possible when it comes to layout. Again, if someone is willing to help us with the detailing, it would be appreciated.
ynel Posted December 6, 2019 Report Posted December 6, 2019 What do you mean exactly by "detailing"? @JonyDrake
Mildly Anxious Posted December 7, 2019 Report Posted December 7, 2019 Texturing and modelling. Modelling especially, because we have 3 people including me working on this map at the moment, but none of us model that well.
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