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Content Count
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Last visited
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Days Won
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DeadKnife last won the day on October 21
DeadKnife had the most liked content!
About DeadKnife
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Rank
Regular
Profile Information
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Location
Canada
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DeadKnife changed their profile photo
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Bit of an improvement with a brighter submarine, and a hatch.
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certified bruh moment
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He does indeed
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Exotic Places CS:GO Mapping Contest 2019
DeadKnife replied to FMPONE's topic in [CS:GO] Exotic Places Mapping Contest
You basically have to have custom models. It makes your map stand out and a cool looking set piece might draw players in to play your map. -
sad noises intensify For real though, these maps are amazing
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You post very often, so it's always at or near the top. And people always look out for new changes. That inflates the amount of views a lot. So now this thread has many views
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Slight layout changes. Some texturing and modelling. Bulkhead I modeled (straight rip off of Subnautica btw)
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Layout changes
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More light detailing. Might seem mishmash but the idea is that the facility is part research, part military.
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Mid and A connectors completely changed. CT -> B entrance changed into 2 not as awkward entrances. Doing some detailing (nothing worthy to show yet)
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First step at making this map feel like a place. Red tarp sticks out horribly, but it's the best placeholder for now. I present to you, small research room:
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The first ever competitive test of this map happened a few hours ago, and it pointed out many issues a casual test couldn't. Plus I'm getting more references so I can actually start detailing and adding the a e s t h e t i c s.
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It's been a long time since my last post, mostly cause of playtest delays, but it finally happened on the 2nd. I've been working since on layout changes and small improvements. Still quite a bit to go before another playtest but I want to share since it's been so long. Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1783407163
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Some more layout changes. Floor changed to graygrid for now, mid and A have been reworked, and radar now has less funky colors. Images: https://imgur.com/a/RZDvHRQ Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1783407163
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Many layout changes based on feedback from the playtest. There's still a lot to do but I thought I'd show you all how it's all going. I am also beginning to make the theme more apparent and making the player feel as if they're playing on a level set underwater, not some boxy rooms with sand outside. But for now it is boxy rooms with boring sand outside Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1783407163&revision=1