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  • 3 months later...

Ive been playing this map a lot lately and feel like the T-spawns are way too close together. Today I was dealt two teammates who liked to go afk frequently and the rest of us would end of getting stuck on them in the first second of the round.

I feel like if you moved them about 16 units or so away from each other it would result in less bumper car movement without impacting the encounter timing too much.

 

image.jpeg.cc1e8332c210139482fd77590a0cd42e.jpeg

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  • 5 months later...
2 hours ago, snaulX said:

Hello authors! I have a question. Can I use your models and textures for own map? And I need to put you how creators of models and textures in description or something else if I will using?

Check this out and yea giving credits would be a polite thing to do

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    • [CS:GO] Shore
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      Yeah, I know the timing is really bad (CS2!), but can't change it... 🙁

      In general a lot went wrong during this project. Had a lot of problems with the layout, but I think I found a good compromise in the end. Also learned many new things. Maybe I would even be ready to create a really good map now after all, but I think that it's gonna be the final one. I really like making maps, but it has become too time consuming over the years for just being a hobby. Unfortunately I never managed to get a job in the games industry. So that's it. I hope it's a worthy ending of 20 years of making maps for me. 🙂

      Shore is a bomb defusal map for CS:GO that takes place on Lofoten Islands, Norway. (Also have a Hostage version of this that works well imo)

      Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2955084102

      I took some inspiration from this place in Norway:


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