Vanx Posted January 30, 2020 Report Posted January 30, 2020 A fine piece of work, imho it suffers a little bit from beeing a "one-color-map". But thats good for visibility Roald and jd40 2
jd40 Posted January 30, 2020 Report Posted January 30, 2020 23 minutes ago, Vanx said: A fine piece of work, imho it suffers a little bit from beeing a "one-color-map". But thats good for visibility We are very much looking into giving it a "color pass" adding some colorful details on the pillars and walls. Gawshaark, Vanx, Edude and 1 other 3 1
xsanE- Posted January 30, 2020 Report Posted January 30, 2020 Gives me very nice Origins vibes (that was the reference as well amiright)! Map's great! Roald 1
Vanx Posted January 30, 2020 Report Posted January 30, 2020 (edited) On the other hand: Original Places look like your map Edited January 30, 2020 by Vanx DutchCrazyGamer and Roald 2
ElectroSheep Posted January 30, 2020 Report Posted January 30, 2020 This is incredible guys, good job. CuervoSp and Roald 2
Vilham Posted January 30, 2020 Report Posted January 30, 2020 Wow, looks fantastic. The theme massively lends itself to clear readability in the environment, the only potential issue I can see from looking (not playing) is being able to read edges. Roald 1
RA7 Posted January 30, 2020 Report Posted January 30, 2020 Very nice work will pimp it asap ! Roald 1
Minos Posted January 30, 2020 Report Posted January 30, 2020 Truly fantastic map Agree that the pillar toppers need a bit more love! Roald 1
OrnateBaboon Posted January 30, 2020 Report Posted January 30, 2020 (edited) Map is nice! Found some issues. The "window" on the bridge is unintuitive in that when you approach from under here, you have no idea it is there. Easy for new players to get shot in the back. This set of stairs effects movement when trying to rush middle. Maybe they can be moved back a bit so that players are entering on flat ground. There is a door to the left - but you can't really see it until you are right up next to it. This bench makes holding and peeking from here difficult. Edit - another thing I found is that with the sites, there are no safe plant spots - unless I missed them. Very easy to get caught planting in the open, even with bots. Edited January 30, 2020 by OrnateBaboon Radix, Roald, CuervoSp and 7 others 10
Roald Posted February 1, 2020 Author Report Posted February 1, 2020 Fixed the swapped bombsites and uploaded the map to a new workshop page: https://steamcommunity.com/sharedfiles/filedetails/?id=1984883124 Freaky_Banana 1
Vanx Posted February 1, 2020 Report Posted February 1, 2020 (edited) Played it a few times now with bots, my favorite along with swamp from the visual/style-aspect. An eyecatcher, congrats. Edited February 1, 2020 by Vanx Roald 1
dmu Posted February 1, 2020 Report Posted February 1, 2020 You guys forgot to compile the sun for your submission. Oof CuervoSp, Roald and jakuza 1 1 1
Wintrius Posted February 1, 2020 Report Posted February 1, 2020 This has got to be my favorite submission. Although all the other maps in the competition look great, the visuals typically vary between superb and rushed. Anubis, on the other hand, does not look rushed in a single area. If one were to tell me Valve made this map, I would believe it. The layout is interesting, and the visuals are an easy A+. This map is only rivaled by Valve's own remakes. You guys deserve first place! Roald, jakuza, Karthoum and 1 other 4
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