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MadsenFK

[CS:GO] Morocco, Luxury & Delta (Wingman Projects)

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I do the same crap with defuse maps. I must have milled through 8 grayboxes so far trying to find the perfect combination of unique layout, cool theme(s), competitive potential, and excuses for things to be where they are. Your bunker idea looks super sick and I hope that is the one you complete, if not 2 or all of them.

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So I was flying around Delta and I noticed a few potential issues. The first is that the "long" choke point may be T sided as T's have the stairs angle, the vent angle, and the main route to shoot from. I feel like this might be too many for one CT to cover, especially with coordinated peeks by the T's. The angular block to the left of the vent leading to site seems overpowered because you can see over to the opposite site entrance, have a really hard to fight angle on the entrance its near, and also cover vent. (Also you can boost to see through the nade slot if both players went vent; not really too viable because of where players will be once either side can access it). I do like the T vent boost although like I said not sure whether it needs to connect to long. The brush work is fantastic, and I like the rocky features you added because they give it an industrial but expensive and well kept feel. Also the map was unexpectedly breathable for an indoor map. Probably the most of any indoor map I ever played when I think of it. 

 

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I wasn't really happy how progress was going for Delta, and the setting was a little difficult to pull off, so I've started working on a new Delta with a slightly different theme.

It is now taking place in a desert, still inside a hidden military bunker/base with dangerous inventory for the terrorists to destory.

 

Terrorist Spawn

20190302203727_1.jpg.4c4241c7a73b63b80bb292da90fbae34.jpg

 

Middle (a lot of early AWP duels are gonna be fought here)

20190302203743_1.jpg.d8abe9a11b5ce0f53f5e286f9b5d3e95.jpg

 

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