MadsenFK Posted February 15, 2019 Report Share Posted February 15, 2019 (edited) LUXURY RELEASED Ayo people, I've been making these 3 wingman projects since late last year so I thought I'd make this topic with them all included. Any kind of feedback is of course appreciated. Terracotta ----------------------------------------------------------------------------------------------------------------------------------------------- Set in Morocco after the events of Dust 2 Imgur Album Size: Large ----------------------------------------------------------------------------------------------------------------------------------------------- Luxury aka "the Yanzl art project" ----------------------------------------------------------------------------------------------------------------------------------------------- Set in a modern house somewhere in the hills of Los Angeles Imgur Album Size: Medium ----------------------------------------------------------------------------------------------------------------------------------------------- Delta ----------------------------------------------------------------------------------------------------------------------------------------------- Set in a hidden military bunker deep within a desert The map is still very early in it's development Size: Medium / Small ----------------------------------------------------------------------------------------------------------------------------------------------- Let's see if I can finish atleast 1... Edited June 5, 2020 by MadsenFK RA7, Logic, a Chunk and 13 others 15 1 Quote Link to comment Share on other sites More sharing options...
Interfearance Posted February 18, 2019 Report Share Posted February 18, 2019 I do the same crap with defuse maps. I must have milled through 8 grayboxes so far trying to find the perfect combination of unique layout, cool theme(s), competitive potential, and excuses for things to be where they are. Your bunker idea looks super sick and I hope that is the one you complete, if not 2 or all of them. MadsenFK 1 Quote Link to comment Share on other sites More sharing options...
BetterChoice Posted February 18, 2019 Report Share Posted February 18, 2019 I see a lot of potential there! Just keep goin and don't forget to playtest Quote Link to comment Share on other sites More sharing options...
Freaky_Banana Posted February 18, 2019 Report Share Posted February 18, 2019 Your greyboxes are my dope man. Just how everything seems like such a real place! I hope you get to finish one at least! TECHNICKER, Interfearance and MadsenFK 3 Quote Link to comment Share on other sites More sharing options...
Interfearance Posted February 23, 2019 Report Share Posted February 23, 2019 So I was flying around Delta and I noticed a few potential issues. The first is that the "long" choke point may be T sided as T's have the stairs angle, the vent angle, and the main route to shoot from. I feel like this might be too many for one CT to cover, especially with coordinated peeks by the T's. The angular block to the left of the vent leading to site seems overpowered because you can see over to the opposite site entrance, have a really hard to fight angle on the entrance its near, and also cover vent. (Also you can boost to see through the nade slot if both players went vent; not really too viable because of where players will be once either side can access it). I do like the T vent boost although like I said not sure whether it needs to connect to long. The brush work is fantastic, and I like the rocky features you added because they give it an industrial but expensive and well kept feel. Also the map was unexpectedly breathable for an indoor map. Probably the most of any indoor map I ever played when I think of it. Quote Link to comment Share on other sites More sharing options...
OrnateBaboon Posted February 27, 2019 Report Share Posted February 27, 2019 If I were to give feedback, I would suggest working on the "Luxury" map, with a view to completing it. Definitely the most interesting to me, and also the most complete. slavikov4, TECHNICKER, MadsenFK and 1 other 4 Quote Link to comment Share on other sites More sharing options...
MadsenFK Posted March 2, 2019 Author Report Share Posted March 2, 2019 I wasn't really happy how progress was going for Delta, and the setting was a little difficult to pull off, so I've started working on a new Delta with a slightly different theme. It is now taking place in a desert, still inside a hidden military bunker/base with dangerous inventory for the terrorists to destory. Terrorist Spawn Middle (a lot of early AWP duels are gonna be fought here) Interfearance, TECHNICKER, a Chunk and 1 other 4 Quote Link to comment Share on other sites More sharing options...
MadsenFK Posted March 31, 2019 Author Report Share Posted March 31, 2019 Got back into hammer after a small break and gave Terrorist spawn on Morocco some eye candy Image Slider VIOLATION, Quotingmc, a Chunk and 11 others 14 Quote Link to comment Share on other sites More sharing options...
MadsenFK Posted June 1, 2020 Author Report Share Posted June 1, 2020 (edited) Luxury is close to completion, this the first art pass (no color correction yet) The setting is somewhere to the west of Hollywood Hills Edited June 1, 2020 by MadsenFK Freaky_Banana, will2k, Squad and 11 others 12 2 Quote Link to comment Share on other sites More sharing options...
Kokopelli Posted June 3, 2020 Report Share Posted June 3, 2020 I live in LA and I can say you captured the setting very nicely. Interfearance 1 Quote Link to comment Share on other sites More sharing options...
MadsenFK Posted June 5, 2020 Author Report Share Posted June 5, 2020 (edited) RELEASE Luxury is a Wingman map situated in a modern house complex near Los Angeles, California The residents of the contemporary-style house had held a house party the night before and woke up to the sight of dangerous ammunition crates near the pool. They called 911 and left the residence without hesitation. ----------------------------------------------------------------------------------------------- DOWNLOAD ----------------------------------------------------------------------------------------------- CREDITMost assets and materials used on the map is by YanzlQuoting helped with playtests as well as ideas for the map Edited June 5, 2020 by MadsenFK Mr.Yeah!, Freaky_Banana, slavikov4 and 3 others 5 1 Quote Link to comment Share on other sites More sharing options...
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