gav Posted September 18, 2017 Report Posted September 18, 2017 This map is looking like it will be AWESOME !!! Quote
Roald Posted September 24, 2017 Author Report Posted September 24, 2017 (edited) Afther the last playtest I had a hard time to keep on working on this project. But hey I grabbed my balls together and finally put myself to it. Unfortenetly it's mostly still in greybox but hopefully the layout is about right! Check out the album over here, I have written the changes below the pictures: https://imgur.com/a/FCFqg I will make a radar soon, fix some lighting and build the cubemaps. Perhaps then another playtest to do or should it be time to go work on the Art? Steam workshop: [link coming when there is a radar] Edited September 24, 2017 by Roald blackdog, Harry Poster, gav and 7 others 8 2 Quote
Harry Poster Posted September 25, 2017 Report Posted September 25, 2017 Why is police line upside down? Quote
Jiro Posted October 1, 2017 Report Posted October 1, 2017 Looks good, i want to see more of it. Quote
Roald Posted October 2, 2017 Author Report Posted October 2, 2017 I am working on it... (Decals from Thrill are just placeholders) the0rthopaedicsurgeon, NikiOo, Mr.Yeah! and 10 others 12 1 Quote
gav Posted October 8, 2017 Report Posted October 8, 2017 Looks Awesome . love those cable cars Roald 1 Quote
RaVaGe Posted October 8, 2017 Report Posted October 8, 2017 (edited) Would be fun to have those cable cars moving, could spice up the gameplay a bit like TF2 with the trains on cp_well Edited October 8, 2017 by RaVaGe Quote
Roald Posted October 8, 2017 Author Report Posted October 8, 2017 2 minutes ago, RaVaGe said: Would be fun to have those cable cars moving, could spice up the gameplay a bit like TF2 with the trains on cp_well We tried that and playtested it but it didnt worked out that great. CS:GO is abit too competetive for that. Most players gave feedback to make them static so Quote
void_23 Posted November 13, 2017 Report Posted November 13, 2017 the theme of map looks really cool.loved this map Roald 1 Quote
spa Posted November 21, 2017 Report Posted November 21, 2017 Looks great, glad you took it this far. El Moroes 1 Quote
Practical Problems Posted December 1, 2017 Report Posted December 1, 2017 It's my regret to inform you all that Avalanche will not be making the submission deadline. The map is in a nasty, unoptimized, buggy state, as artpass has been crammed in. There is simply not enough new content or art to submit for this contest, and no time to even make submitting a workshop version plausible. I blame this mostly on myself; up until these last two months I worked very slowly and with a lack of real dedication. We will continue to work on this map, but it's not going to be a part of this mapping competition in its current state. I hope someday we finish this map - properly. We're sorry. NikiOo, RA7, JimWood and 7 others 5 1 4 Quote
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