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Apeyou

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Apeyou last won the day on August 6 2017

Apeyou had the most liked content!

About Apeyou

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    https://twitter.com/ChrisHalff

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    Netherlands

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  1. Apeyou

    Citadel (WIP)(GreyBox)

    First thing I noticed is the lighting seems very dark. I'd recommend this website for the right light_environment settings. The layout itself looks a little uninspired, based purely on the screenshots. I'll try to give more in depth feedback after I played the map. Good start though
  2. Apeyou

    What methods do you use to block out your map?

    I personally like to start with a little sketch, just to make it easier for myself to block things out, but after that it all comes down to playtesting. The thing I notice a lot with beginners is that their layout basically consists of random walls/blocks with no purpose. Try to think of what these blocks do, "is it a house, does it make sense to put a house there" etc. Blocking out a map is way easier if you already have a theme in mind.
  3. Apeyou

    [WIP] De_Glace

    Your normal map is inverted on the right side of the model. Also, are you using any reference? That'll make it much easier to make a model seem realistic. But off to a good start!
  4. Congratulations to all of the finalists! Looking forward to seeing the final, polished versions of the maps!
  5. Apeyou

    Sunrise

    I'm not, but thanks for the suggestion!
  6. Now that the contest is over, a lot of maps are left unfinished. Is it possible to move the topics (or at least the maps that are still being worked on, like mine) to the 3D-section of the forum?
  7. Apeyou

    Sunrise

    Hi everyone! I wanted to give an update on the progress. Since this is my first CSGO map, I had quite a hard time figuring out how everything works (especially optimization-wise) and I ended up underestimating the effort I had to put in. Because of this, I wasn't able to finish the map on time, which I was pretty bummed out about. Although the deadline came a little too soon for me, I want to continue working on this map, simply because I love to do it. I'd also like to say that I absolutely love this community, it's so awesome seeing all the projects people have been working on! I'll keep you guys posted!
  8. Apeyou

    [CS:GO][WIP] de_Noordveld

    The transition from the walls to the floor seem a bit harsh on the last screenshots, maybe try some sort of trim? You really know how to set a mood in these corridors, good job!
  9. Apeyou

    Sunrise

    Hey everyone! I've started working on long B. This part of the map exists of older Japanese architecure to clearly distinct itself from the rest of the map. Obviously still WIP, but it's getting there. I also made (actually still working on it) a custom utility pole with the top parts being separate models. This way I can make as many powerlines as I want, which is convenient since Japan's power grid is almost entirely above ground.
  10. Apeyou

    Sunrise

    Sunrise has been updated again! For those interested: http://steamcommunity.com/sharedfiles/filedetails/?id=1101450097
  11. Apeyou

    DE_ORE

    Maybe you could use floodlights to brighten up the sewer. That way it doesn't seem like your ceiling lights are unrealistically bright. I'll take a look at your updated map as well!
  12. Apeyou

    DE_ORE

    Looking great but seems a little dark at some places, especially the sewer area. Good job so far!
  13. Apeyou

    Sunrise

    Been working on T-spawn/long A. I'm having some trouble with making the road look more realistic; it just looks too clean right now. I'm problably going to try a blendmodulatetexture to paint some dirt on the road or something. The crate is a placeholder btw, meant to break up the line of sight.
  14. Apeyou

    [WIP] De_Glace

    Looks great, although the yellowish texture makes the map feel 'warm', while it should feel cold because of the setting you're going for. Maybe try a less vibrant color or play around with some color correction. Keep it up!
  15. Apeyou

    Sunrise

    It's time for an update! (FINALLY) I've been working on detailing A site for a while now. Since most models don't fit the theme I'm going for, I worked on some custom models as well. Oh, and don't mind the obvious seam in the geometry on the first screen ok thanks I'll try to post updates more regularly from now on!
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