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About JimWood

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    Jimmy Woodhouse
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  1. After further playtesting, Brewery's layout is almost finalised. Detailing has begun! I'll be sure to post some updates as progress continues. I'm also looking to add an environmental artist to the project, specifically for texture creation, however modelling experience is always welcome. PM me with an example of your work and we'll see what happens! Steam Profile: http://steamcommunity.com/id/JimWood/ Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=870651384
  2. Mind pushing Brewery forward to Thursday 10th rather than the 17th?
  3. This is looking great lads, keep it up!
  4. Brewery has received an update focusing around both bombsites. A has seen a large increase in the amount of cover, and the Mid connector has been flipped: T's secondary entrance into B site has been heavily altered to make it easier for CT's to cover. There has also been an increase in cover around the bombsite: Current Overview:
  5. Mid is starting to take shape with the second playtest coming up tomorrow. Here's a preview:
  6. Can never fully say from an overview... Haha
  7. I agree with Andre, your env art looks great, but an overview screenshot would go a long way to see if the layout matches it
  8. I'm not currently able to access my pc, so I was going off what you've shown. Maybe look at providing some screenshots in-game. You can never tell from the radar, that's just what I got from the radar, just my opinion
  9. Seems like a hell of a lot of connecting routes, I'd look at simplifying the layout
  10. Work has begun on modelling whilst I wait to see how the most recent changes to the layout have affected the gameplay. Here's a sneak peak!
  11. Keep it up lads
  12. In response to my update yesterday, the workshop has now been updated! There have been a tonne of changes, making A Site easier to retake for CT's, Mid easier to take for Ts, and rotates being shortened on the T Side of the map. Also, the cylinders on A Site now have an octagon shaped boarder; making peeking less awkward; sightlines into Mid from B Boost have been reduced, and much more. Take a look for yourself: https://steamcommunity.com/sharedfiles/filedetails/?id=870651384 Check out the updated overview:
  13. Thought I'd post an update on what has been happening with Brewery over the last two weeks. For the most part, I've been working on modelling a few props that will make it into the final version; regardless of layout changes; whilst waiting for the playtest that occurred yesterday. Since then, I've implemented changes from the feedback received. Take a look:
  14. Looks great lads!
  15. Nice theme Roald. The workshop link isn't working however