Roald Posted June 5, 2017 Report Posted June 5, 2017 (edited) Hey Mapcore, We decided to team up with the three of us for this contest. This level takes place on the top of a snowy mountain for tourist to ski, snowboard and have dinner. It's a modern luxurious complex based on the Ice-Q building designed by Sölden. One bombsite will be a terrace and the other one will be the skylift area. Avalanche a Bomb Defusal map Our team: Practical Problems: 3D design (modeling) Re4l 'Sml: 2D design (substance creator) and Level Enviorment Artist Roald: Level Design (Creating a blockout/greybox and taking care of gameplay) Workshop:http://steamcommunity.com/sharedfiles/filedetails/?id=940620502 *Note that the map is heavily in progress, the layout is not fully blocked out in Hammer yet. Edited June 8, 2017 by Roald spa, Veeblur, RA7 and 3 others 6 Quote
JimWood Posted June 5, 2017 Report Posted June 5, 2017 Nice theme Roald. The workshop link isn't working however Quote
Roald Posted June 5, 2017 Author Report Posted June 5, 2017 Oh yeah forgot it's on private, will change that right away Quote
Roald Posted June 6, 2017 Author Report Posted June 6, 2017 (edited) Alright a update of screenshots. Finished the whole layout to do some timing testings and etc. It's roughly and fastly made so don't espect too much yet My goal was to make a simple 3 lane layout with some small cool ideas like boosts, skill jumps and bangable walls and etc. Many of the windows placed in the playable area ar ebreakable so enjoy Bombsite B B connector Bombsite A Left B, mid, right A Watching A hall with A long on the right. Edited June 6, 2017 by Roald Re4l 'sml, will2k, Bot and 2 others 5 Quote
noobgames Posted June 6, 2017 Report Posted June 6, 2017 Love the ski lift. Any overview yet? Re4l 'sml 1 Quote
Roald Posted June 6, 2017 Author Report Posted June 6, 2017 Not yet. Will create one when the blockout is ready for a playtest. Quote
Pi_Mann Posted June 7, 2017 Report Posted June 7, 2017 I'm using a similar theme for my map, except it is set in a much different type of ski resort. Yours is looking very good so far (way better than mine) Roald 1 Quote
Roald Posted June 7, 2017 Author Report Posted June 7, 2017 Oh gosh hammer took over my life. But yeaah again some more progress! This should be enough work for a first playtest so time to make a overview and change the glass to something clean/vissible so we can actually see trough it. Oh and don't be shy, you are allowed to walk arround ingame, link to the workshop is in the first post. Radu and RaLeX 2 Quote
Roald Posted June 8, 2017 Author Report Posted June 8, 2017 (edited) Real'smile have build some nice glass and curtains textures. Black glass for the background and less alpha black on the playable areas. Also I have created a final overview for the playtest. Edited June 8, 2017 by Roald JimWood 1 Quote
mott Posted June 8, 2017 Report Posted June 8, 2017 I have a quick question. How are you guys all working on the map together? Is there a way you can set up anything with the SDK to work at the same time with other people or are you all just working one at a time on the map? Overall your map is looking great! Keep up the good work! Quote
NikiOo Posted June 8, 2017 Report Posted June 8, 2017 (edited) When I tested it yesterday I got those red/black error boxes replacing all the props so I had to hide them. Have you compiled everything into the map? Or maybe it's just me. Other than that I think it has a lot of potential. I love that lift bombsite. I was thinking of making a ski lift map but never got to doing it. Edited June 8, 2017 by NikiOo Quote
Re4l 'sml Posted June 8, 2017 Report Posted June 8, 2017 5 minutes ago, mott said: I have a quick question. How are you guys all working on the map together? Is there a way you can set up anything with the SDK to work at the same time with other people or are you all just working one at a time on the map? Overall your map is looking great! Keep up the good work! We are a team of three people so far, working on the same map, yep that's correct, but not at the same time. One is working on the layout, while the others work on 2D and 3D Assets! Then we save all these files on the dropbox, so everyone has access! Quote
Roald Posted June 8, 2017 Author Report Posted June 8, 2017 (edited) 3 minutes ago, NikiOo said: When I tested it yesterday I got those red/black error boxes replacing all the props so I had to hid them. Have you compiled everything into the map? Or maybe it's just me. Other than that I think it has a lot of potential. I love that lift bombsite. I was thinking of making a ski lift map but never got to doing it. Oh idk how that's possible, we didn't use any custom models. Anyways I have updated the workshop and packed everything so you should be good by now! Edit: I see smile already answered your question @mott but thanks for your compliment! Edited June 8, 2017 by Roald Quote
Re4l 'sml Posted June 8, 2017 Report Posted June 8, 2017 1 minute ago, NikiOo said: When I tested it yesterday I got those red/black error boxes replacing all the props so I had to hide them. Have you compiled everything into the map? Or maybe it's just me. Other than that I think it has a lot of potential. I love that lift bombsite. I was thinking of making a ski lift map but never got to doing it. We tested the map and made sure, we didn't use custom assets so far, so there shouldn't be any difficulties! But we are currently adding the first custom models and textures, as you can see, so we will pack the map asap! Quote
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