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WIP in WIP, post your level screenshots!


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Posted

I actually found that to be a nice contrast.

Keep up the good work dude!maps are looking awesome

Which is nice in screenshots, It's pretty possible that if you played around in there you'd be like 'wtf is up with the mountains?'

Everything else is looking fantabulous :-D

Posted

Nice work I really like that.

Great work on a bunkerish level.

My only suggestion is to have the displacements in the first shot be inset behind the concrete. What I mean is they look wierd with the concrete underneath them along the bottom, because unless the rock is fake, techinically the concrete should be on top.

Posted

Nice work I really like that.

Great work on a bunkerish level.

My only suggestion is to have the displacements in the first shot be inset behind the concrete. What I mean is they look wierd with the concrete underneath them along the bottom, because unless the rock is fake, techinically the concrete should be on top.

You mean like this?

cp_plot0000.jpg

Posted

@NightWolf: I don't like how the top of the concrete and the bottom of the rocks create such a perfect straight line. Maybe add some extra geometry to the concrete wall/the pillars or put a fence in front of the rocks, I don't know. Other than that I really like the rest :)

Posted

@NightWolf: I don't like how the top of the concrete and the bottom of the rocks create such a perfect straight line. Maybe add some extra geometry to the concrete wall/the pillars or put a fence in front of the rocks, I don't know. Other than that I really like the rest :)

Basically what I was saying but much better explained - thanks BJA ;)

Posted

Some more progress on a UT3 map, this time the interior of a Palladian basilica that will form the main hub of the map. Ive been playing around with the lighting trying to get a very bright and airy feel. All comments welcome

basilica_interior_01.jpg

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