seppe Posted February 18, 2006 Report Posted February 18, 2006 models and.... nothing. Try to train your mapping or you rap skills but not both Quote
Zacker Posted February 18, 2006 Report Posted February 18, 2006 What the other said, nice prop collection you got there:D Quote
Section_Ei8ht Posted February 18, 2006 Report Posted February 18, 2006 pretty much what JynxDaddy and everyone after him said. Quote
veNoM sNaKe Posted February 25, 2006 Report Posted February 25, 2006 well first of all ive been hanging around on this forum for a while now but id never had anything to show you ppl since all my work is so called not yet available for public. but.. the other day i've been snooping around on my old hard disk and I found this screenshot, i thought It was lost in a format 3 years ago but I guess I was wrong. I made this not for gameplay nor for testing purpose, I made it just because I wanted to do some detail mapping. The game its for is half life 1, and therefore it was created in hammer 3.5 this isnt the final version (that one must have gone lost in a format) but a backup of somekind, the final version would have contained 12.000 brushes on like 30 square meters (more or less), this version im showing you ppl has currently 9238 brushes and 50059 faces, wich means by the way, that its not compilable by the normal hl1 hammer compiller, nor with the use of ZHLT and when I just tried to compill it in hl2 I found out that was not possible either. anyhow, enjoy the image :wink: Quote
insta Posted February 25, 2006 Report Posted February 25, 2006 Congrats on not going insane while making that You should try 3d modelling, if you haven't already. Quote
KoKo5oVaR Posted February 25, 2006 Report Posted February 25, 2006 I request a view with the flats Quote
von*ferret Posted February 25, 2006 Report Posted February 25, 2006 neato, almost reminds me of fairytale. Quote
⌐■_■ Posted February 25, 2006 Report Posted February 25, 2006 Allthough I can only guess how it looks with actual poly's, I don't think much maps can come up with the quality dm_fairytail has. Could you post ingame screens of your map? Quote
veNoM sNaKe Posted February 25, 2006 Report Posted February 25, 2006 Allthough I can only guess how it looks with actual poly's, I don't think much maps can come up with the quality dm_fairytail has. Could you post ingame screens of your map? did you read my post or just looked at the pic i placed? :wink: all the answers are there my friend Quote
⌐■_■ Posted February 25, 2006 Report Posted February 25, 2006 Oh sorry man! I was in a hurry and I just looked at the pic. Nice work! Pretty awesome you managed to do that for h1! Quote
rockdude86 Posted February 25, 2006 Report Posted February 25, 2006 how the hell did you get 12k of brushes in hammer 3.5?? when i went above 9999 it said it couldnt go any higher then that.... so you could create them but they wouldnt show up in hammer.. only if you hid some other stuff they would become visible... even in the 2d views they would disappear for me... Quote
veNoM sNaKe Posted February 25, 2006 Report Posted February 25, 2006 how the hell did you get 12k of brushes in hammer 3.5?? when i went above 9999 it said it couldnt go any higher then that.... so you could create them but they wouldnt show up in hammer.. only if you hid some other stuff they would become visible... even in the 2d views they would disappear for me... thats odd, I never had that error/ message what so ever you sure it was nothing based on the current speed of your cpu, gpu or ram maybe? Quote
rockdude86 Posted February 25, 2006 Report Posted February 25, 2006 im sure, that was on my amd2000+ and i have a lot faster one now and it stil does the same... (amd3000+, 1,5 gb ram) Quote
veNoM sNaKe Posted February 25, 2006 Report Posted February 25, 2006 hmm, im really certain that id got over 12k of brushes Quote
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