Furyo Posted March 1, 2006 Report Posted March 1, 2006 That's a very nice European setting indeed. One of my pet peeves with the Source engine is how models can only receive light from one source, as in your example the street light is fully lit though it should be half lit half dark (from the shadow reflecting on the building). Maybe you can try changing the source point though, to make it take its lighting at its base, making the model a bit darker. Right now the difference is really striking. Quote
Sa74n Posted March 1, 2006 Report Posted March 1, 2006 very nice dudetor! i see you've come a long way the architecture is really spot on for old-style european buildings. the lighting could be a tad more decent but still depends on what you want to go for. Quote
von*ferret Posted March 1, 2006 Report Posted March 1, 2006 2nd screenshot's prominent light pole is SCREAMING to be fixed in terms of lighting. Quote
Flight40 Posted March 1, 2006 Report Posted March 1, 2006 Love the texturing in the second shot. Quote
Minos Posted March 2, 2006 Report Posted March 2, 2006 humm nothing special, was just fucking around with one of KungFuSquirrel's open source maps (dm_valor). Quote
Section_Ei8ht Posted March 2, 2006 Report Posted March 2, 2006 looks okay, but as you said, nothing special. A bit bland on the architecture and whats up with that horizontal cross beam going into the brick wall/window? but pretty good for just fucking around. My just fucking around maps tend to be an orange box room with some kind of trigger. Quote
Minos Posted March 2, 2006 Report Posted March 2, 2006 lwhats up with that horizontal cross beam going into the brick wall/window? It would make sense back in the HL¹ mapping days Quote
KungFuSquirrel Posted March 2, 2006 Report Posted March 2, 2006 There also wasn't a window there in those days. Not too shabby for just messing around, I dig it. Quote
Section_Ei8ht Posted March 2, 2006 Report Posted March 2, 2006 lwhats up with that horizontal cross beam going into the brick wall/window? It would make sense back in the HL¹ mapping days Ahh, good times Quote
von*ferret Posted March 2, 2006 Report Posted March 2, 2006 honestly take advantage of the tools provided. Quote
Taylor Swift Posted March 2, 2006 Report Posted March 2, 2006 Wow interesting architecture min0, looks like WEST PALACE from Kingpin Life of Crime game. Very cool, interesting.. Quote
ReNo Posted March 2, 2006 Report Posted March 2, 2006 Hehe, that map brings back memories Hasn't really translated too well to source to be honest, but with a little love (and for the love of god, a new texture in place of those giant windows!) it could do. Quote
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