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WIP in WIP, post your level screenshots!


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Posted

That's a very nice European setting indeed. One of my pet peeves with the Source engine is how models can only receive light from one source, as in your example the street light is fully lit though it should be half lit half dark (from the shadow reflecting on the building). Maybe you can try changing the source point though, to make it take its lighting at its base, making the model a bit darker. Right now the difference is really striking.

Posted

very nice dudetor! i see you've come a long way :) the architecture is really spot on for old-style european buildings. the lighting could be a tad more decent but still depends on what you want to go for.

Posted

looks okay, but as you said, nothing special. A bit bland on the architecture and whats up with that horizontal cross beam going into the brick wall/window?

but pretty good for just fucking around. My just fucking around maps tend to be an orange box room with some kind of trigger.

Posted

Hehe, that map brings back memories :) Hasn't really translated too well to source to be honest, but with a little love (and for the love of god, a new texture in place of those giant windows!) it could do.

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