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WIP in WIP, post your level screenshots!


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Posted

Neotic I think your map is a really good start but it's got that "early map" syndrome: overscaling and open spaces. It looks and sounds like the map is based on a real place, is that so? This is the usual result of building something to a realistic scale--the result comes out feeling too big and too empty, and filling it in with props never fixes that.

Yeah it is a real building. I know exactly what you mean but I'm kind of forced to work with what it is. The building is even more empty than this lol. So I'll have to get really creative near the end with props and what not.

Posted

damn quake 4 is ugly!

err not if you ask from me :|

muhahaha, maybe its his map that is ugly, lol, but even when i played quake 4, cough*ripoff*cough the maps were pretty bad looking in my opinion, but there was a ton of nice areas towards the middle/end.

What i cant wait for is Enemy territory, Quake Wars, OMG thats the game i have been waiting for my whole life. I shall build a pc directly for it too.

Posted

pac_overview_angle.jpg

geek_pacman

A Pacman level for Counter-Strike: Source. Took about a day to complete. Simple, but custom textures. I plan to add some logos and a few sounds. Trying to keep it under 5 megs since its a fun map.

Think I should release it?

Posted

Adam Hawkins made exactly the same thing for the HL1 engine. As a fun map, it beats down most others simply by breaking the norm.

Yeah its a remake of that map. I remembered it from 1.X and I wanted to do it over. It was a blast to play and this one is exactly the same. I wanted a remake for my own server and whipped this up. Sorry for not giving credit. It's a remake from memory. It is, unit for unit, an exact replica of the official pacman screen from the 80's arcade if you look at an overview you can see that is precisely the same.

geek_pacman overview

pac_overview.jpg

pacman screenshot

pac_original.jpg

Props to Adam Hawkins and Namco

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