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WIP in WIP, post your level screenshots!


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Posted

Jetsetlemming, sounds interesting. what are you heading for?

The initial inspiration was Dwarf Fortress, and it's made in standard HL2 in the Source SDK. I suppose once I've got farther along I'll try and tack on a game mode and make it a HL2 DM, CSS, or Zombie Master (or some other Source Mod) map. I've got pretty good ideas on how I could base a ZM or CSS map on a Dwarven fortress. :-D

Posted

i've decided to finish this dod:s map i started a while ago, i've got an idea for an objective that's being made inside the complex which should be interesting. the only problem is that the lighting looks too flat outside the forest area, and i don't know what to do with it since it's supposed to be at night. does anyone have any suggestions of some settings to use? i think these are based on the colmar settings but i don't think there are enough things about to cast shadows.

001ej5.th.jpg002aw4.th.jpg

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Posted

some crazy shit right there. i want to see ingame screens!

th_72536_inkan0027_122_168lo.jpgth_72539_inkan0026_122_1161lo.jpgth_72573_inkan0025_122_411lo.jpgth_72585_inkan0024_122_61lo.jpg

Just for kicks, nothing too serious. Planning to change the texture set and make a more realistic skybox.

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