⌐■_■ Posted May 20, 2008 Report Posted May 20, 2008 yeah surprises me to see minoz even poke up the fire (being a mod and stuff).. but whatever Jetsetlemming, sounds interesting. what are you heading for? Quote
Jetsetlemming Posted May 21, 2008 Report Posted May 21, 2008 Jetsetlemming, sounds interesting. what are you heading for? The initial inspiration was Dwarf Fortress, and it's made in standard HL2 in the Source SDK. I suppose once I've got farther along I'll try and tack on a game mode and make it a HL2 DM, CSS, or Zombie Master (or some other Source Mod) map. I've got pretty good ideas on how I could base a ZM or CSS map on a Dwarven fortress. Quote
DvS Posted May 22, 2008 Report Posted May 22, 2008 Just for kicks, nothing too serious. Planning to change the texture set and make a more realistic skybox. Quote
Marcos Posted May 22, 2008 Author Report Posted May 22, 2008 Oh nice! That is some cool refreshing stuff DvS! What about a TF2 map with this kind of style? Quote
⌐■_■ Posted May 22, 2008 Report Posted May 22, 2008 hmm looks different. reminds me a tiny little bit of salvador dali Quote
Josch Posted May 24, 2008 Report Posted May 24, 2008 crazy design! Keep us up to date with the progress Quote
the0rthopaedicsurgeon Posted May 24, 2008 Report Posted May 24, 2008 i've decided to finish this dod:s map i started a while ago, i've got an idea for an objective that's being made inside the complex which should be interesting. the only problem is that the lighting looks too flat outside the forest area, and i don't know what to do with it since it's supposed to be at night. does anyone have any suggestions of some settings to use? i think these are based on the colmar settings but i don't think there are enough things about to cast shadows. Quote
Buddy Posted May 24, 2008 Report Posted May 24, 2008 I would add some high contrast light spots to fix it. Quote
Marcos Posted May 24, 2008 Author Report Posted May 24, 2008 Agree with Buddy, place some strong lightsources around to brake it up. Looks good btw Quote
DvS Posted May 25, 2008 Report Posted May 25, 2008 Seems I've hit an impasse of sorts. MAX_MAP_BRUSHSIDES In before "over 9000". Quote
bruno_hk Posted May 25, 2008 Report Posted May 25, 2008 You could try to nodraw the unseen brushfaces, I remember something like that from the old hl1 times. Quote
Sentura Posted May 25, 2008 Report Posted May 25, 2008 some crazy shit right there. i want to see ingame screens! Quote
dux Posted May 25, 2008 Report Posted May 25, 2008 some crazy shit right there. i want to see ingame screens! Just for kicks, nothing too serious. Planning to change the texture set and make a more realistic skybox. Quote
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