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Arttu Maki - Level Designer


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Level Design Portfolio

Team Fortress 2 (PC)

Day of Defeat (PC)

Nuclear Dawn (PC / XBL)

Tactical Intervention (PC)

Earth No More (PC / XBOX / PS3)

Angry Birds (iPhone, iPad, Android, PC, Mac, Palm, Symbian^3, PSP/PS3)

Angry Birds Free (iPhone, iPad, Android)

Angry Birds Seasons (iPhone, iPad, Android)

Angry Birds Seasons Free (iPhone, iPad, Android)

Angry Birds Rio (iPhone, iPad, Android, PC, Mac, Palm, Symbian^3)

Angry Birds Rio Free (iPhone, iPad, Android, PC, Mac, Palm, Symbian^3)

Angry Birds Chrome

Comments welcome!

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Very impressive line up of experience, love the presentation and layout. Clean, simple, and to the point.

As mentioned, the lack of anything describing your work and just screenshots does make it look like an art portfolio moreso than a design one.

Which level designer were you on Angry Birds? I saw three distinct styles that felt like they were made by three distinct people:

- The super crazy fun physics puzzle guy

- The guy who liked to make levels look like things (Hollywood sign, trains, etc.)

- The guy who did the really challenging timing-focused puzzles

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Thanks everyone.

Yeah, I'm actually doing majority of the levels for Angry Birds right now. There's 1 guy besides me working on the levels but he just joined to company. I'm also working as a design lead on Angry Birds, the original version - working on design flow enhancements and re-definitions. My latest work can be found in the new classic update, 1.6.0 and 1.6.1.

Angry Birds is a product that needs different and distinct level styles for each version and product and the resources are limited so I need to come up with new ideas for each one of these styles since we're 2 man team :)

Lack of descriptions: I understand. I did not want to clutter the whole page with text. Descriptions of my work can be found in my CV/Resume. I see this page as a portfolio for my work, you can easily see what's up and what I've done. I might add some way to check the descriptions from the page itself in the future.

I'm willing to tell more about these projects if you guys want to. Just ask! :)

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Awesome portfolio! The Nuclear Dawn stuff looks really cool. The only thing is the lack of text (info about the levels), maybe have it as a text-field which can be expanded (starts out as hidden) or something like that. Also, the addresses on the left (underneath game title) aren't clickable, which would be nice.

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Nice portfolio, really well thought out in regards to organization and very easy to browse.

Not a fan of the white background, pure white it's never very good to showcase anything, you could always trow a simple pattern on there. And center the page to the middle, feels weird being snapped to the left at the moment.

Also, all your pictures are way too low res for a modern portfolio, 1280*720 should be the minimum resolution if possible. Also, put your name and project / game in one of the corners of the picture. It's very important if I just happen to save a random pic from your folio and if it gets lost in the middle of my reference folder, I can always find the source later.

Also, check your script, I can't "right click -> save image" or "right click -> view image" in your pictures, it always force viewers to use this pop-up script, even if you middle click in the thumbnail, which is bad, always give viewers the chance to locally save your work.

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Nice port ! (me = jealous)

So did Valve, for TF2, ask you to make a map for them or did they contact you to include one of your map in the game ? (in other word, is there any difference between a map included in the game or a contract work)

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      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      As always, free for non-commercial use with attribution. 
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