This week's looping music track might sound really nice in an open-world game, a puzzle game (or something I haven't thought of.)
"OVER ANCIENT WATERS" (Looping)
You can listen to it here:
https://soundimage.org/wp-content/uploads/2026/05/Over-Ancient-Waters_Looping.ogg
I originally intended it for drone videos, but I think it could work really well in games, too.
You can freely download it here:
https://soundimage.org/aerial-drone/
NEED SOME ORIGINAL MUSIC FOR YOUR GAME OR PROJECT?
Feel free to contact me...I'd love to help out!
OTHER (HOPEFULLY) HELPFUL LINKS:
My Game Music Mega Pack (1400 tracks and growing)
https://soundimage.org/ogg-game-music-mega-pack/
My Genre Music Packs
https://soundimage.org/ogg-music-packs-2/
Support
https://soundimage.org/donate/
Enjoy!
Just played the updated version of the map and it is GORGEOUS!
Cannot tell how easy or difficult it is to learn the layout for players, since I've been playing it from the start, but the looks are simply stunning.
Are there any easter eggs you would like to share? Does anything happen if you activate the walkie talkies in the right order?
Hollow Knight takes players into the dark kingdom of Hallownest, a world full of mystery and adventure. Developed by Team Cherry, the game features deep exploration, challenging combat, and exciting boss battles. The detailed environments and emotional soundtrack create an immersive experience loved by millions of players worldwide.
fnaf became extremely popular because of its unique survival mechanics and terrifying atmosphere. Instead of fighting enemies, players must stay alert while using cameras and security systems to defend themselves from animatronics. Limited electricity forces players to make careful choices during each night. The game’s simple controls make it easy to understand, but surviving becomes increasingly difficult as nights progress. Its iconic jump scares and dark mystery storyline helped FNAF become a legendary horror franchise.
The famous “fast ladder climbing” technique geometry dash lite (look up + sideways + diagonal input) absolutely increases effective vertical speed compared to just holding W. Community testing still reports this behavior in CS2. The engine normalizes/clamps movement vectors, so diagonal ladder movement does not double your speed the same way raw vector addition would mathematically.