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About Nicky_Da_B

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    Nick Buonarota

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  1. progress on a dev texturePLUS. then eventually put that shitty ass shit in game.
  2. had to fix the stupid ass convex default physics model. back in the engine
  3. I didn't want to do any "real work" so i just added a small 50 cal inside of a shit dev turret. lol.
  4. UV draft. better than grey. loaded into the engine. just wanted to see it in engine.
  5. not much, but threw some weapons and med kits in the spawn area to make it easier to pick whatever weapon you want to playtest with.
  6. getting a custom model into the engine is a lot easier than I anticipated... although it may just be my 10 years of experience in similar areas at this point. lol, well. now i know I can import custom models. and i have a pretty generic idea of scale from maya to blender to source.
  7. imported a custom model. and scale references in maya
  8. added 6 forced zombie spawns and a timer trigger to spawn them at random intervals between 1-3, 2-3, and 3-5 seconds
  9. not much visual change. did mostly scripting. but i added a shit AT-AT for visual feel
  10. I'm sorry. I don't understand. What is "MONS"? >>> OH. LOL. I think I get it now. Haha, that is my snow dev texture.
  11. Not much, but a start. Everything starts in the dirt room.
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