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tr0nic

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Everything posted by tr0nic

  1. Minimal optimization pass would fix that for you.
  2. Been tracking this beast for a week now on nhc website, hopefully the computer models are wrong in that it will loop back on Florida!
  3. tr0nic

    Destiny

    I bought Destiny The Collection. I'm having a lot of fun right now with a couple of friends.Looking forward the Rise of Iron raid. However, I really dislike how Bungie manage their old content. There's no incentives to play older Raids or missions because they didn't scale the difficulty|rewards|previous gear.
  4. What about Cache?
  5. Thanks for the kind words guys! I'm going to apply tonight and hope for the best. I've been working on this project for far too long, I'm not sure adding a date would be beneficial! I will add a date once it's done!
  6. Hello! If you could give feedback on my website, that would be awesome! I tried to make navigation the best I could. My portfolio: jeromecyr.com Thanks!
  7. tr0nic

    Battlefield 1

    Some Bf3 maps were pretty decent, at 32 players max.
  8. By Nintendo's latest count, it had sold 12.8 million Wii U systems after almost four years on the market. I have a WiiU and there's a lot of good first party games. Having no Third party hurt them though.
  9. I ran through the map and made an album! It's a really nice map, I love how wide it is (cs 1.6 style) http://imgur.com/a/qRJy2
  10. ''starting to come together''
  11. There's something off about the post process or lighting you use that makes my eyes want to implode. Too bright? Too much HDR? Too much fog? Combination of all maybe. I can't put my finger on it. Couple of things I also noticed: 1. Those metal grate textures in front of the many ladders disappear at distance, which lead players to believe they can be used. 2. Many gaps between models across the whole map, which will be abused by snipers 3. Some weird clipping at back of B site. 4. Bombsite A rotating piece should have a lot more sides to it. Optimize somewhere else in that room! 5. Make it retard proof that those Black Doors are locked.
  12. Removed depth from the game? You mean it increased the skill ceiling... Now you have to outsmart the enemy fair and square.
  13. Being a Tank vs a good team of survivor is easily one of the most frustrating annoying thing I've experienced.
  14. Nuke is also shit because csgo sound is shit.
  15. Fade to black! and broken sdk. EDIT: I fixed my sdklauncher.exe is not responding by updating nvidia drivers, verified sdk cache and reboot.
  16. This railing corner is a bit annoying. I would expect to be able to jump on it to check the corner below. Replace with fences or remove clip!
  17. Latest update brings us this long awaited feature: Added support in vbsp for clip brush textures with different material types.
  18. So if you pre-order, you could sell the physical copy and get the game almost free on PC? that doesn't seem right heh.
  19. and you must link your steam account to your twitch account
  20. If you buy a physical xbox one version, does it include a digital windows 10 copy?
  21. Having a brush with ladder texture applied to the ladder face ( other 5 faces with nodraw ) works fine. In Left 4 Dead, ladders were created in the nav mesh directly, not sure about CSGO though.
  22. I went through a similar thought process. I've had this elevated platform idea in my very first design in 2013. The bombsite was the elevated Platform and Ct's would be able to change the level of the platform once a round, depending on how they set up their defense. Unfortunately, Once the Bomb has been planted on the platform, it wouldn't move with it (floating bomb) so I dropped the Interactive idea. However, i kept the elevated platform as part of my bombsite until I redesigned my bombsite in early 2015. Last week, I revisited the idea of having the Interactive platform in one of my bombsite path because I played the first terrorist compound co-op mission and it has a similar feature. What I did to make the concept as clear as possible: I picked an animated button that flashes green until you activate it.Start Sound looping until it reaches the max height and then a distinct Stop Sound.Overlay on the ground that represents the trigger area of the button ( Trigger_multiple with OnStartTouch and OnEndTouch that locks or unlocks the button + the button itself that activates the platform and changes animations on the dynamic model) There's a 1 second delay OnPressed to make sure players are able to get on the platform before it starts moving.START overlay pointing at the buttonExperimented with the speed at which the platform raises. Right now, it's set at 32 units/sec. Max height distance is 128 units. You can jump out of the platform after 2 seconds travel time. (maximum travel time of 4 seconds)I will add lights that emphasizes on the button and platform.Platform would be converted to an animated lift model.Like most design decision in Counter-Strike, it's all about Risk vs Reward. I've placed the button in the open.Best T Spawn beats Best CT Spawn by 0.5 secAS a CT, you can throw easy to learn smokes at the Chokepoint in front of the button to reduce the risk. (can still get shot/naded through smoke obviously)CTs have great defense positions at their disposal whether the platform is raised or not.If CTs manage to raise the platform, Boosting is still an option for either teams depending on the scenario.TO DO: Organize playtests and see how it plays out. Worst case scenario: It becomes Boost only. I've made a Strawpool on Reddit on the subject. It's a really small sample but there's hope! About 60% in favor. http://strawpoll.me/7039712/r Counter-Strike could use some dynamic elements, as long as it's beneficial to the gameplay. We don't need to go DICE path with Levelution though
  23. CT's can boost up but that would be in a flank/retake scenario. They have control of the upper ground from the start. CT's could very well activate the lift every round but I've placed the Button right in front of the Main Entrance. There's a risk and reward involved. Would you risk to activate the button and die or stay passive and leave more options for the T's ? More shots: http://imgur.com/a/xjNab
  24. Question: Would you consider a map that has a 1 time per round interactive button which raises a platform competitively viable? With the newly added co-op cs:go maps, do you think players wouldn't be as reluctant as they were before to something like this? http://imgur.com/a/659CD
  25. Amazon owns Twitch. Amazon seem to be the type of company with a long term vision. They are placing 1 pawn at the time.
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