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Everything posted by tr0nic
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So I noticed 128 tickrate cs:go servers slow down doors openings. What the hell are we supposed to do?
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Make them smash apart when you walk into them, it'll make everyone feel like RoboCop while providing some excitement during the period before the teams meet.
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CS Source had the same issue with tick 100 and doors. Basically fix there was to set phys_timescale to 2.00 (default 1) so the doors would move normally. This cvar doesn't exist in CSGO. It also had side effects. People on elevators kept dropping through floors (which is why L4D2, the tickrate is always locked to 30 on servers) and it also made physics objects move faster.
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yeah thats pretty annoying, our mapcore server is 128 tick as well btw
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Making big changes to my map yet again... for the best D: The biggest lesson i've learned with this project is.. don't get attached to your work. It is part of a design process to construct/deconstruct a map and I'm happy that I still have motivation to finish my project (even if i'm close to development hell)
