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tr0nic

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Everything posted by tr0nic

  1. tr0nic

    DOTA 2

    I can't get over the terrible UI. The picking phase is a disaster compared to HoN. Hero names don't show up when hovering on enemies, when your enemies pick their heroes or your ally ( unless they random their hero, THEN it is shown in the chat... how dumb is that?) If you use the grid view to show all heroes, the top row name expand outside the screen ( cant see the damn hero name AGAIN). Creep kill/deny in bottom right corner with a font of 2 pixel. I have played over 2000 games of dota wc3 and then I switched to HoN. At first, I thought HoN was too fast but you soon realize how "fluid and reactive" the movements are compared to Dota 1 & 2. I don't want to start a debate about which moba is better but if only Valve could fix all the annoying issues of the UI, maybe I would stop raging! (should have been fixed day 2 of beta in 2011 in my opinion)
  2. I think you need to make a better clipping pass in the map. With the addition of the new barrels in the corner next to the Long A entrance, it is possible ( in competitive match) to boost on them, and then jump on the little balcony above Long A entrance, and a another window very close to the Barrels. (imo, keep the boosting possible but make sure we can't see outside of the map, and fix the clipping) I also found out you can access the a side area in Long A (terrasse). Railings have no collision if it is intended that way though. 1 other thing to fix with the addition of the new bombsite B fence is that you can plant on top of the fence, and on the other side of it( the wall where you added a wood plank) Hanging lamp in bombsite A swings a LOT when shot at, maybe increase the physics value on it so it eventually come to a stop. some screenshot that show what i'm talking about. http://steamcommunity.com/id/tronicninja/screenshots/?appid=730 Need clipping on some of the roofs (3 man boost could gain access to places you wouldnt want them to)
  3. You should add a crane to justify the use of cargo containers because it might look silly without it. Maybe find something else to replace with? I doubt the little lifts can move the containers all around the platform either. What are their purpose? I like the color aspect of them though! edit: the pyramid shape block is the crane?
  4. i'm working on getting the radar ready for my map, and I need to add a couple of critical player clipa round the map, will be able to tell you tonight if I can make it or not for tomorrow
  5. How does it work to get a map tested? Do I have to submit it to workshop? Need radar? I'm available to playtest when others are willing to, like holiestcows. So if we test oilrush tomorrow, we can test my map as well, if it's wednesday, it's fine with me!
  6. When is the next playtest? I'd like to throw in my map (layout is finished but mostly all in dev-textures, I playtested with old competitive cs 1.6 friends but I would like to have more feedback from you guys!)
  7. Crouch = sitting for me in cs (exemple: toilet in cs_militia back in the days!)
  8. Good job!! Elle est magnifique
  9. I'm not sure what you mean by eyeball? these? Quickhide objects (H) Quickhide unselected (Ctrl+H) this one I just figured it out... it's amazing. Basically Isolation mode like in 3Ds max Quickunhide everything (U) I also really like Ctrl+F to split a face in 2 vertice (must be in Vertex tool to work) same with Alt+E when using vertex tool ( this one allows to scale selected vertices ) In the 2D viewport configuration: Arrow keys nudge selected object/vertex. This one is my new must have. you can quickly move your selected objects While ensuring they stay on grid. It also works in the camera view! Reorient primitives on creation in the active 2D view: This one is great as well when you make primitives such as curved roads and cylinders, torus. Ctrl+G to group Ctrol+U to ungroup Creating user visgroups.. Ok last thing I find very very useful is pressing O (letter O) while clipping tool is activated. This show all the mesurements of your cuts before you press enter.
  10. Looks amazing! Is there a way to play the current beta? I'd like to test it!
  11. Depending on the position of your model in your environment, change the seam position so it is not as noticeable as it is right now. Texture could use some love too
  12. I like it! Only thing that bothers me is how flat looking the ground is in the second screenshot/ 0:15 sec in the video around the fire. edit: what is the purple glow in the background?
  13. tr0nic

    Battlefield 3

    Caspian border
  14. tr0nic

    Battlefield 3

    I love the tactical flashlight, sniper scope reflection & laser sight effects but they have to tone down the flaslight effect a bit indoor and take it out from outdoor environment. Sorry but You can't get blind from a flashlight 5 meters from you on a sunny afternoon! So annoying!
  15. I didn't know people were still mapping for hammer 3.5
  16. or play cs 1.6 much easier alternative!
  17. I copy pasted the date Dell.ca gave me
  18. Finally bought 2x ultrasharp u2311h 23'' monitors - 229$CAD a piece. Estimated delivery date 09/19/2011
  19. Humans will walk on Mars like they did on the Moon. It's just a matter of time. Look at the technology leap humanity did since the 20th century. It won't stop. It won't slow down. Unless there's a nuclear war // major fckup of any kind.
  20. Thanks for your replies. By TPS do you mean IPS? I'm really interested by this monitor: Ultrasharp U2311H http://accessories.dell.com/sna/products/Monitors_Flat_Panel_Widescreen/productdetail.aspx?c=ca&l=en&s=dhs&cs=cadhs1&sku=320-9270&~ck=bncat&~bk=gr:CategoryRec_default,g:RecentPopular,rk: It was on sale until yesterday at 219$ CAN I Should have ordered it .. Now it's back at full price @ 319$ CAN. S-PVA monitor look even harder to find than IPS and they are costly. and I have glasses
  21. Hey everyone! I'm new here on Mapcore. Been on interlopers for a while but this place seems more professional and all your work really rocks. I'm going back to school in september ( Bachelor program in 3D for video games ) and I want to add a second monitor to my workstation in order to increase my productivity. I currently own a Dell S2409W (TN panel) and i'm really pleased with it. I would like to know if you guys have a preference between TN panels and IPS panels for game development. Do you care about it or not? 23 or 24 inches? Viewangle important when using dual monitors (triple monitor?) IPS are said to have better colour accuracy while TN are better for gaming. Adjustable stand or not? Response time (ms)?! If you have any suggestions for great monitors 23'' to 24'' at a decent price <350$ CAN preferably. Which monitor is widely used in game studios?! IPS? TN? no one cares? Thank you for your time!
  22. I applied for a level designer position at the newly opened THQ Montreal studio! Thanks for quick advices
  23. I would like to apply to THQ but in order to maximize my chances of even getting them to look at my resume, I would like to hear your opinion.. Should I include a cover letter with the resume even if it is not specified? Thanks! Oh btw hi I'm new
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