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tr0nic

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Everything posted by tr0nic

  1. Hello! I started a new project called de_lock on october 10th. About 3 years ago, I had planned to make a 3 map L4D2 campaign with a boat thematic. It never saw the light of day unfortunately. However, I recycled two of the panic events into Bombsites. BOMBSITE A: On the lighthouse's ground floor BOMBSITE B: On the boat waiting in the lock DAY 1: I began a little sketch to determine where I would roughly put the bombsites. I decided to place the CT spawn next to the Lighthouse because it would facilitate the balancing act and it would be a perfect spot to have a dock where police boats would have landed. Using the lock's reference as a starting point, I placed the lock not too far from the Lighthouse. Inside the lighthouse, I wanted to use the spiral staircase & the first window for gameplay purposes. The lower and upper lock gates would serve as paths, one for CT's and one for T's. I also wanted the terrorists to follow the shoreline so that it's a clear and obvious path to the Lighthouse. No idea what happened to the sheet of paper I jumped straight into the editor and started to build the sketch. The first compile results: I was really pleased with the results. The jumps in and out of the Lighthouse proved to be fun. I just needed to find a way to connect everything together in Middle. I took a screenshot of the top-down view to quickly fill in the remaining paths to have a better idea of what's next!
  2. May I suggest blocking off some of the railings in front of the truck so that Terrorists coming from the right (below) feel a bit more secure/ same for cts guarding the middle to A path. 3 openings in the railings? Just some thoughts.
  3. L4D2 campaign of 2 or 3 maps length that doesn't support versus mode at all so we can focus more on the story. ( Crazy crescendo events that splits party in 2 x 2, controlled semi-random special infected spawns to spice up intensity, cut scenes midway into campaign?, controlled equipment progression, some multi-path in between events).
  4. Well I never really introduced myself properly so.. here we go! My name is Jérôme Cyr and I'm 28 years old. I got into level design back in 2004 when i first started using Starcraft Editor, making melee maps. I eventually submitted maps to the 2005 BlizzCon's Starcraft map contest and had my map picked and played by pros (I won 3 starcraft books and 2 WoW figurines ). Map is called (2)Signal and I was going by the name of trcc back then, posting a lot on teamliquid.net and www.broodwarmaps.net Some of my maps also made it into popular leagues such as PGtour (4)Memory Cell and ICCup (4)Adrenaline Rush. As an avid counter-strike player(Started playing when there were no knifes, played competitive from 2004 to 2008, attended about 10 local LANs), I began to play around Hammer, made 2 maps that I never released but used as a portfolio. In 2009, got accepted in a Level Design specialized program in Montreal, graduated in 2010. During that time, I made a TF2 map, a Portal map, a couples of HL2 maps and a L4D map. The portfolio I created following those studies: www.jeromecyr.com I Applied everywhere in Montreal, got an interview at Ubisoft that I totally screwed up (kind of). This affected me quite a bit to be honest, I lost focus of my passion and began questioning my career choice. in september 2010, I got hired to work on a Source game called Contagion(released in 2014) as a Level Designer. Game was in it's early development. I think I was the only LD at the time, I designed the Roanoke Police Station level. After a couple of months, my motivation and passion was fading, I eventually left.. I didn't do any level design for a whole year. 2011-2014: I applied to CentreNAD, to obtain a Bachelor's degree in "3D animation and Digital Design". Got accepted, survived through the first half of the program (nothing taught was remotely close to design, ok a little bit here and there) The last 3 semesters were really really cool though! It was a succession of projects made in UDK, in teams varying from 6 to 18 members. It was really fun and I'm happy that I made it through! Space Morons: 12 weeks project. Lichet and Stank: 8 weeks project. Run Demon Run: 7 weeks project. Hosten: 15 weeks project. Trailer for the game. Cheers!
  5. tr0nic

    DE_SEASON

    Just ran around the map, it is gorgeous! Good job to everyone who worked on this! There's a computer chair top left ceiling! very picky but the wood fence model gets pitch black near the concrete
  6. I've had an idea in mind for a couple months about a map built around 3 bombsites, but my idea has not matured enough to evolve into something concrete.Too focused on a new map design right now!
  7. steam trading cards omygawd!
  8. tr0nic

    Destiny

    Getting to max level gives you access to all the best loot out there. Maybe the problem with the story mode is that it is not rewarding the player enough? I can tell you that getting that legendary, exotic or other epic guns/armor in multiplayer/co-op/raid is pretty rewarding and fun. Upgrading your gear and guns gives a sense of progression to the game. The game can't please everyone of course. Some type of games suit us better. Destiny is just not one of yours?
  9. tr0nic

    Destiny

    I see Destiny is struggling a bit like Diablo 3 in terms of end game. Destiny's only raid "Vault of the Glass, 6players" is interesting but Bungie needs to make more of them. With that said, you can't judge a game like this without even having reached max level though. Like Diablo, once you reach max level, this is where it gets interesting. Give it a couple of months and I'm sure folks at Bungie will give people more stuff to do. Hell, Diablo 3 got praised in 2012 although we all know it was completely flawed (and still is to a lesser extent ) My roommate plays evey day, is level 30 and is enjoying the game a lot with his clanmates with team chat. I played a few hours myself as well. PvP is really fun! The vehicles are also a blast to drive with.
  10. "There were clear favorites with Insertion leading the pack in daily Competitive playtime, taking in over 21% of Competitive Operation map playtime (with Overgrown and BlackGold in second and third)." Insertion favorite? Great concept in a map not adapted to counter-strike IMO. The only reason I played Insertion (and I'm sure why most people played it) 33% of my mission drops were "Win 16 rounds on competitive Insertion". I hope Valve's intentions are not to bring Insertion back, but I would gladly see the same concept in a more close combat scenario.. What was the previous gap between end of operation and start of a new one by the way?
  11. I need to team up with an artist to finish my cs:go levels! :v

  12. Watching 24: Live another day. Makes me realize how bad I missed Jack! Dammit! Also convinced my gf to watch Prison Break! Season 1 is so gooood.
  13. A creationist terror-squad has taken over the Hurg Museum of Natural History!
  14. My creative Fatal1ty Gaming Headset finally broke after 7 years of good service (40$). I decided to go with more premium quality this time. My choice: Sennheiser PC 350 (200$ tax in + shipping) Can't wait to try these on!
  15. Chronicle, pretty good movie with convincing fx!
  16. Some inspiration came from russka, as well as dust2 A site. They may look similar but the connectors are vastly different. During this time I used Brute and Narby maps as goals to design by. It was part of my growing I suppose As Brute keeps being "inspired" by other Maps, too - I dont think there is a Problem here. Like what other than Russka did he really build without being "inspired" by other Maps? Oh I was just following up on why Hanfblattx7 might think De_season was Brute's work instead of Ted. The middle does resemble a bit Russka but as you said, most map are inspired by others work one way or another and it is completely fine!
  17. De_Season middle reminds me of De_Russka middle a bit
  18. It's not about jumping the gun on this Operation thing, you have to accept that some of the criticism might be true. And in this case, for me and to a vast crowd of players out there. Ignoring that fact is even more silly... I know how much effort authors put on their maps, that doesn't make it an automatic classic cs map either. I myself been working on a map for over a year now, and there is still a lot of work left! But those bugs I'm talking about are bugs that the authors should have found in the first 5 mins to 1 hour of playtest. I know my map perfectly, I could run in it eyes closed. I know 98% of the bugs. I'm comparing the maps to CoD maps because they are, in my opinion, very noisy, hard to read and have a lot of paths (confusing layout?). This is the main problem in this current operation to me. Blackgold: Contrast between yellows and blues is way too much with the overdone postprocess It's like my eyes are bleeding HDR. Alpha textures everywhere + structures that make visibility even harder (ultra dark textures (black beams, alpha textures turning pitch black further away). Might have a cool layout, but the minimap also makes it really hard to understand since no inaccessible area were blacked out. (you should focus on making a clear minimap asap) Insertion: too much postprocess again, too open, well I haven't played much of that one because it's an hostage rescue. Rush: Too much postprocess, contrast problems, noisy environments, havent played the map so can't really speak about gameplay. Mist: Ladder + doors + 3 floor stacked onto each other = cool layout but not really competitive at all... So confusing. Overgrown: bugs all over the place, a bit too much postprocess again. and visibility problems in a few area but other than that, my favorite map of this operation. Castle: Visibility problems and not too much of a fan of the layout, 20+ secs rotate time depending on the route you take. I KNOW the authors worked very hard for their projects and I'm not saying they should turn down the opportunity to be featured in a operation. I was just expecting the maps to be more "conventional cs type of maps" with Postprocess kept to a minimum, better readability and more competitive friendly since it's why it's still so popular to this day..
  19. Congrats on everyone who made it into the operation. That said, I feel like this operation was rushed. So many easy fixable bugs popping on reddit every day. I thought mappers were working with Valve? Clearly not the case.. Exploits all over the maps, bugs, fps drops.. Also, It feels more like a CoD map pack. So many fucking paths.. Not 1 candidate that could become official in the next operations imo (like Cache)
  20. Should I go back and play the old wolfenstein games before I dive into this one? I was playing wolf 3D in 1993 (5 years old)
  21. tr0nic

    GTA V

    I bought the game day 1 on xbox, played about 20 hours, doing a few main missions, side missions and just roaming. I never went back to it because I'm a multiplayer guy (multi wasnt available at launch) So.. I'm going to sell my used copy and I already pre-ordered a PC copy for 50$ (bestbuy E3 preorder offer) I'm going to have plenty of fun in Multiplayer doing machinmas and crazy stunts, finishing the single-player. Can't wait!!
  22. 1150 Asus Z87-K C2 - This is a Intel motherboard compatible (LGA1150 is a intel socket) I would not spend more money on a case than on SSD. Some cases are really good and cheap ( Antec One, Antec Three hundred two just to name 2) http://www.ncix.com/detail/antec-three-hundred-two-mid-68-67326-1141.htm (Put that money towards the pieces that matters, GPU, CPU, Memory? ) This is in canadian $ = 40-50$ euro GeForce GTX 650 Ti OC - 2 Go I would go for a GTX 660 (200$CAD - 135$ Euro) Performs better. Or a GTX 760 (190$ euro) But That's just me, I'm a gaming enthousiast! Il faudrait p-e t'informer sur un forum pour savoir exactement quel composante de l'ordinateur est la plus utilisée lorsque tu bake des normal maps pour faire un choix plus éclairé.
  23. Nice map! I noticed a bug with the plants used to boost into window. When jumping on the plant model, movements are slippery. Also, is the door intended to open at speed 100?
  24. tr0nic

    Diablo 3

    1001th noob or am I the noob? my d3 profile! Played about 30 hours on my crusader. Started from scratch as I sold everything on the RMAH before it closed down. http://us.battle.net/d3/en/profile/tr0nic-1155/hero/47434868 The game is so much better than the original ( even if I spent like 1000+ hours vanilla )
  25. Man of Steel without romance = perfect (not a big fan of Lois Lane and Amy Adams)
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